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Remove trailing spaces

Ray 6 luni în urmă
părinte
comite
4c8c72778d
3 a modificat fișierele cu 5 adăugiri și 5 ștergeri
  1. 1 1
      src/rcore.c
  2. 1 1
      src/rlgl.h
  3. 3 3
      src/rmodels.c

+ 1 - 1
src/rcore.c

@@ -1322,7 +1322,7 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
     if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
 
     if ((vShaderStr == NULL) && (fShaderStr == NULL)) TraceLog(LOG_WARNING, "SHADER: Shader files provided are not valid, using default shader");
-    
+
     shader = LoadShaderFromMemory(vShaderStr, fShaderStr);
 
     UnloadFileText(vShaderStr);

+ 1 - 1
src/rlgl.h

@@ -1493,7 +1493,7 @@ void rlEnd(void)
 {
     // Reset texture to default
     rlSetTexture(RLGL.State.defaultTextureId);
-    
+
     // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values,
     // as well as depth buffer bit-depth (16bit or 24bit or 32bit)
     // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)

+ 3 - 3
src/rmodels.c

@@ -5156,11 +5156,11 @@ static Image LoadImageFromCgltfImage(cgltf_image *cgltfImage, const char *texPat
 
         // Check mime_type for image: (cgltfImage->mime_type == "image/png")
         // NOTE: Detected that some models define mime_type as "image\\/png"
-        if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0)) 
+        if ((strcmp(cgltfImage->mime_type, "image\\/png") == 0) || (strcmp(cgltfImage->mime_type, "image/png") == 0))
         {
             image = LoadImageFromMemory(".png", data, (int)cgltfImage->buffer_view->size);
         }
-        else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0)) 
+        else if ((strcmp(cgltfImage->mime_type, "image\\/jpeg") == 0) || (strcmp(cgltfImage->mime_type, "image/jpeg") == 0))
         {
             image = LoadImageFromMemory(".jpg", data, (int)cgltfImage->buffer_view->size);
         }
@@ -5372,7 +5372,7 @@ static Model LoadGLTF(const char *fileName)
                                 ((unsigned char *)imMetallic.data)[y*imMetallic.width + x] = color.b; // Metallic color channel
                             }
                         }
-                        
+
                         model.materials[j].maps[MATERIAL_MAP_ROUGHNESS].texture = LoadTextureFromImage(imRoughness);
                         model.materials[j].maps[MATERIAL_MAP_METALNESS].texture = LoadTextureFromImage(imMetallic);