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[examples] Added `shapes_triangle_strip` (#5240)

* [examples] Add shapes_triangle_strip

* Remove functions
Jopestpe 2 ヶ月 前
コミット
4cfae99a74

+ 1 - 0
examples/Makefile

@@ -564,6 +564,7 @@ SHAPES = \
     shapes/shapes_rounded_rectangle_drawing \
     shapes/shapes_splines_drawing \
     shapes/shapes_top_down_lights \
+    shapes/shapes_triangle_strip \
     shapes/shapes_vector_angle
 
 TEXTURES = \

+ 4 - 0
examples/Makefile.Web

@@ -564,6 +564,7 @@ SHAPES = \
     shapes/shapes_rounded_rectangle_drawing \
     shapes/shapes_splines_drawing \
     shapes/shapes_top_down_lights \
+    shapes/shapes_triangle_strip \
     shapes/shapes_vector_angle
 
 TEXTURES = \
@@ -884,6 +885,9 @@ shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
 shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 
+shapes/shapes_triangle_strip: shapes/shapes_triangle_strip.c
+	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
+
 shapes/shapes_vector_angle: shapes/shapes_vector_angle.c
 	$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
 

+ 3 - 2
examples/README.md

@@ -17,7 +17,7 @@ You may find it easier to use than other toolchains, especially when it comes to
 - `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
 - `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
 
-## EXAMPLES COLLECTION [TOTAL: 173]
+## EXAMPLES COLLECTION [TOTAL: 174]
 
 ### category: core [40]
 
@@ -66,7 +66,7 @@ Examples using raylib[core](../src/rcore.c) platform functionality like window c
 | [core_undo_redo](core/core_undo_redo.c) | <img src="core/core_undo_redo.png" alt="core_undo_redo" width="80"> | ⭐⭐⭐☆ | 5.5 | 5.6 | [Ramon Santamaria](https://github.com/raysan5) |
 | [core_input_actions](core/core_input_actions.c) | <img src="core/core_input_actions.png" alt="core_input_actions" width="80"> | ⭐⭐☆☆ | 5.5 | 5.6 | [Jett](https://github.com/JettMonstersGoBoom) |
 
-### category: shapes [24]
+### category: shapes [25]
 
 Examples using raylib shapes drawing functionality, provided by raylib [shapes](../src/rshapes.c) module.
 
@@ -95,6 +95,7 @@ Examples using raylib shapes drawing functionality, provided by raylib [shapes](
 | [shapes_digital_clock](shapes/shapes_digital_clock.c) | <img src="shapes/shapes_digital_clock.png" alt="shapes_digital_clock" width="80"> | ⭐⭐⭐⭐️ | 5.5 | 5.6 | [Hamza RAHAL](https://github.com/hmz-rhl) |
 | [shapes_double_pendulum](shapes/shapes_double_pendulum.c) | <img src="shapes/shapes_double_pendulum.png" alt="shapes_double_pendulum" width="80"> | ⭐⭐☆☆ | 5.5 | 5.5 | [JoeCheong](https://github.com/Joecheong2006) |
 | [shapes_dashed_line](shapes/shapes_dashed_line.c) | <img src="shapes/shapes_dashed_line.png" alt="shapes_dashed_line" width="80"> | ⭐☆☆☆ | 5.5 | 5.5 | [Luís Almeida](https://github.com/luis605) |
+| [shapes_triangle_strip](shapes/shapes_triangle_strip.c) | <img src="shapes/shapes_triangle_strip.png" alt="shapes_triangle_strip" width="80"> | ⭐⭐☆☆ | 5.6-dev | 5.6-dev | [Jopestpe](https://github.com/jopestpe) |
 | [shapes_vector_angle](shapes/shapes_vector_angle.c) | <img src="shapes/shapes_vector_angle.png" alt="shapes_vector_angle" width="80"> | ⭐⭐☆☆ | 1.0 | 5.0 | [Ramon Santamaria](https://github.com/raysan5) |
 
 ### category: textures [26]

+ 1 - 0
examples/examples_list.txt

@@ -70,6 +70,7 @@ shapes;shapes_splines_drawing;★★★☆;5.0;5.0;2023;2025;"Ramon Santamaria";
 shapes;shapes_digital_clock;★★★★;5.5;5.6;2025;2025;"Hamza RAHAL";@hmz-rhl
 shapes;shapes_double_pendulum;★★☆☆;5.5;5.5;2025;2025;"JoeCheong";@Joecheong2006
 shapes;shapes_dashed_line;★☆☆☆;5.5;5.5;2025;2025;"Luís Almeida";@luis605
+shapes;shapes_triangle_strip;★★☆☆;5.6-dev;5.6-dev;2025;2025;"Jopestpe";@jopestpe
 shapes;shapes_vector_angle;★★☆☆;1.0;5.0;2023;2025;"Ramon Santamaria";@raysan5
 textures;textures_logo_raylib;★☆☆☆;1.0;1.0;2014;2025;"Ramon Santamaria";@raysan5
 textures;textures_srcrec_dstrec;★★★☆;1.3;1.3;2015;2025;"Ramon Santamaria";@raysan5

+ 106 - 0
examples/shapes/shapes_triangle_strip.c

@@ -0,0 +1,106 @@
+/*******************************************************************************************
+*
+*   raylib [shapes] example - triangle strip
+*
+*   Example complexity rating: [★★☆☆] 2/4
+*
+*   Example originally created with raylib 5.6-dev, last time updated with raylib 5.6-dev
+*
+*   Example contributed by Jopestpe (@jopestpe)
+*
+*   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
+*   BSD-like license that allows static linking with closed source software
+*
+*   Copyright (c) 2018-2025 Jopestpe (@jopestpe)
+*
+********************************************************************************************/
+
+#include "raylib.h"
+#include <math.h>
+
+#define RAYGUI_IMPLEMENTATION
+#include "raygui.h"                 // Required for GUI controls
+
+//------------------------------------------------------------------------------------
+// Program main entry point
+//------------------------------------------------------------------------------------
+int main(void)
+{
+    // Initialization
+    //--------------------------------------------------------------------------------------
+    const int screenWidth = 800;
+    const int screenHeight = 450;
+
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - triangle strip");
+
+    Vector2 points[120] = { 0 };
+    Vector2 center = { (screenWidth/2.0f) - 125.f, screenHeight/2.0f };
+    float segments = 6.0f;
+    float insideRadius = 100.0f;
+    float outsideRadius = 150.0f;
+    bool outline = true;
+    
+    SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
+
+    // Main game loop
+    while (!WindowShouldClose())    // Detect window close button or ESC key
+    {
+        // Update
+        //----------------------------------------------------------------------------------
+        int pointCount = (int)(segments);
+        float angleStep = (360.0f/pointCount)*DEG2RAD;
+
+        for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2)
+        {
+            float angle1 = i*angleStep;
+            points[i2] = (Vector2){ center.x + cosf(angle1)*insideRadius, center.y + sinf(angle1)*insideRadius };
+            float angle2 = angle1 + angleStep/2.0f;
+            points[i2 + 1] = (Vector2){ center.x + cosf(angle2)*outsideRadius, center.y + sinf(angle2)*outsideRadius };
+        }
+
+        points[pointCount*2] = points[0];
+        points[pointCount*2 + 1] = points[1];
+        //----------------------------------------------------------------------------------
+
+        // Draw
+        //----------------------------------------------------------------------------------
+        BeginDrawing();
+
+            ClearBackground(RAYWHITE);
+
+            for (int i = 0, i2 = 0; i < pointCount; i++, i2 += 2)
+            {
+                float angle1 = i*angleStep;
+                Color color = ColorFromHSV(angle1*RAD2DEG, 1.0f, 1.0f);
+                DrawTriangle(points[i2 + 2], points[i2 + 1], points[i2], color);
+                if (outline) DrawTriangleLines(points[i2], points[i2 + 1], points[i2 + 2], BLACK);
+
+                float angle2 = angle1 + angleStep/2.0f;
+                color = ColorFromHSV(angle2*RAD2DEG, 1.0f, 1.0f);
+                DrawTriangle(points[i2 + 3], points[i2 + 1], points[i2 + 2], color);
+                if (outline) DrawTriangleLines(points[i2 + 2], points[i2 + 1], points[i2 + 3], BLACK);
+            }
+ 
+            DrawLine(580, 0, 580, GetScreenHeight(), (Color){ 218, 218, 218, 255 });
+            DrawRectangle(580, 0, GetScreenWidth(), GetScreenHeight(), (Color){ 232, 232, 232, 255 });
+
+            // Draw GUI controls
+            //------------------------------------------------------------------------------
+            GuiSliderBar((Rectangle){ 640, 40, 120, 20}, "Segments", TextFormat("%.0f", segments), &segments, 6.0f, 60.f);
+            GuiCheckBox((Rectangle){ 640, 70, 20, 20 }, "Outline", &outline);
+            //------------------------------------------------------------------------------
+
+            DrawFPS(10, 10);
+
+        EndDrawing();
+        //----------------------------------------------------------------------------------
+    }
+
+    // De-Initialization
+    //--------------------------------------------------------------------------------------
+    CloseWindow();        // Close window and OpenGL context
+    //--------------------------------------------------------------------------------------
+
+    return 0;
+}

BIN
examples/shapes/shapes_triangle_strip.png