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core: Don't use GLFW_TRANSPARENT_FRAMEBUFFER with older GLFWs

PLATFORM_WEB is not the only platform that doesn't define
GLFW_TRANSPARENT_FRAMEBUFFER, it's also recent enough that it's not
included in the most recent GLFW 3.2.1 release, so this error can creep
up when using USE_EXTERNAL_GLFW.
Ahmad Fatoum 7 gadi atpakaļ
vecāks
revīzija
4d209d45aa
1 mainītis faili ar 3 papildinājumiem un 3 dzēšanām
  1. 3 3
      src/core.c

+ 3 - 3
src/core.c

@@ -1915,14 +1915,14 @@ static bool InitGraphicsDevice(int width, int height)
 
     if (configFlags & FLAG_WINDOW_UNDECORATED) glfwWindowHint(GLFW_DECORATED, GL_FALSE);    // Border and buttons on Window
     else glfwWindowHint(GLFW_DECORATED, GL_TRUE);   // Decorated window
-    
-#if !defined(PLATFORM_WEB)  // FLAG_WINDOW_TRANSPARENT not supported on HTML5
+    // FLAG_WINDOW_TRANSPARENT not supported on HTML5 and not included in any released GLFW version yet
+#if defined(GLFW_TRANSPARENT_FRAMEBUFFER)
     if (configFlags & FLAG_WINDOW_TRANSPARENT) glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);     // Transparent framebuffer
     else glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_FALSE);  // Opaque framebuffer
 #endif
 
     if (configFlags & FLAG_MSAA_4X_HINT) glfwWindowHint(GLFW_SAMPLES, 4);   // Tries to enable multisampling x4 (MSAA), default is 0
-    
+
     // NOTE: When asking for an OpenGL context version, most drivers provide highest supported version
     // with forward compatibility to older OpenGL versions.
     // For example, if using OpenGL 1.1, driver can provide a 4.3 context forward compatible.