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@@ -5356,8 +5356,10 @@ static Model LoadGLTF(const char *fileName)
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}
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}
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// Get interpolated pose for bone sampler at a specific time. Returns true on success.
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// Get interpolated pose for bone sampler at a specific time. Returns true on success.
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-static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, float time, void *data)
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+static bool GetPoseAtTimeGLTF(cgltf_interpolation_type interpolationType, cgltf_accessor *input, cgltf_accessor *output, float time, void *data)
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{
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{
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+ if (interpolationType >= cgltf_interpolation_type_max_enum) return false;
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+
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// Input and output should have the same count
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// Input and output should have the same count
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float tstart = 0.0f;
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float tstart = 0.0f;
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float tend = 0.0f;
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float tend = 0.0f;
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@@ -5377,7 +5379,7 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
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break;
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break;
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}
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}
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}
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}
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-
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+
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float t = (time - tstart)/fmax((tend - tstart), EPSILON);
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float t = (time - tstart)/fmax((tend - tstart), EPSILON);
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t = (t < 0.0f)? 0.0f : t;
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t = (t < 0.0f)? 0.0f : t;
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t = (t > 1.0f)? 1.0f : t;
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t = (t > 1.0f)? 1.0f : t;
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@@ -5386,25 +5388,90 @@ static bool GetPoseAtTimeGLTF(cgltf_accessor *input, cgltf_accessor *output, flo
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if (output->type == cgltf_type_vec3)
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if (output->type == cgltf_type_vec3)
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{
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{
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- float tmp[3] = { 0.0f };
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- cgltf_accessor_read_float(output, keyframe, tmp, 3);
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- Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
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- cgltf_accessor_read_float(output, keyframe+1, tmp, 3);
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- Vector3 v2 = {tmp[0], tmp[1], tmp[2]};
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- Vector3 *r = data;
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- *r = Vector3Lerp(v1, v2, t);
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+ switch (interpolationType)
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+ {
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+ case cgltf_interpolation_type_step:
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+ {
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+ float tmp[3] = { 0.0f };
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+ cgltf_accessor_read_float(output, keyframe, tmp, 3);
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+ Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
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+ Vector3 *r = data;
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+
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+ *r = v1;
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+ } break;
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+
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+ case cgltf_interpolation_type_linear:
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+ {
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+ float tmp[3] = { 0.0f };
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+ cgltf_accessor_read_float(output, keyframe, tmp, 3);
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+ Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
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+ cgltf_accessor_read_float(output, keyframe+1, tmp, 3);
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+ Vector3 v2 = {tmp[0], tmp[1], tmp[2]};
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+ Vector3 *r = data;
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+
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+ *r = Vector3Lerp(v1, v2, t);
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+ } break;
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+
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+ case cgltf_interpolation_type_cubic_spline:
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+ {
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+ float tmp[3] = { 0.0f };
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+ cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 3);
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+ Vector3 v1 = {tmp[0], tmp[1], tmp[2]};
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+ cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 3);
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+ Vector3 tangent1 = {tmp[0], tmp[1], tmp[2]};
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+ cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 3);
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+ Vector3 v2 = {tmp[0], tmp[1], tmp[2]};
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+ cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 3);
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+ Vector3 tangent2 = {tmp[0], tmp[1], tmp[2]};
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+ Vector3 *r = data;
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+
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+ *r = Vector3CubicHermite(v1, tangent1, v2, tangent2, t);
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+ } break;
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+ }
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}
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}
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else if (output->type == cgltf_type_vec4)
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else if (output->type == cgltf_type_vec4)
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{
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{
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- float tmp[4] = { 0.0f };
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- cgltf_accessor_read_float(output, keyframe, tmp, 4);
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- Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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- cgltf_accessor_read_float(output, keyframe+1, tmp, 4);
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- Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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- Vector4 *r = data;
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-
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// Only v4 is for rotations, so we know it's a quaternion
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// Only v4 is for rotations, so we know it's a quaternion
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- *r = QuaternionSlerp(v1, v2, t);
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+ switch (interpolationType)
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+ {
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+ case cgltf_interpolation_type_step:
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+ {
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+ float tmp[4] = { 0.0f };
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+ cgltf_accessor_read_float(output, keyframe, tmp, 4);
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+ Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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+ Vector4 *r = data;
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+
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+ *r = v1;
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+ } break;
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+
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+ case cgltf_interpolation_type_linear:
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+ {
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+ float tmp[4] = { 0.0f };
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+ cgltf_accessor_read_float(output, keyframe, tmp, 4);
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+ Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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+ cgltf_accessor_read_float(output, keyframe+1, tmp, 4);
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+ Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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+ Vector4 *r = data;
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+
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+ *r = QuaternionSlerp(v1, v2, t);
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+ } break;
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+
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+ case cgltf_interpolation_type_cubic_spline:
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+ {
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+ float tmp[4] = { 0.0f };
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+ cgltf_accessor_read_float(output, 3*keyframe+1, tmp, 4);
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+ Vector4 v1 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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+ cgltf_accessor_read_float(output, 3*keyframe+2, tmp, 4);
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+ Vector4 tangent1 = {tmp[0], tmp[1], tmp[2]};
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+ cgltf_accessor_read_float(output, 3*(keyframe+1), tmp, 4);
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+ Vector4 v2 = {tmp[0], tmp[1], tmp[2], tmp[3]};
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+ cgltf_accessor_read_float(output, 3*(keyframe+1)+1, tmp, 4);
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+ Vector4 tangent2 = {tmp[0], tmp[1], tmp[2]};
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+ Vector4 *r = data;
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+
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+ *r = QuaternionCubicSpline(v1, tangent1, v2, tangent2, t);
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+ } break;
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+ }
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}
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}
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return true;
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return true;
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@@ -5455,6 +5522,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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cgltf_animation_channel *translate;
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cgltf_animation_channel *translate;
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cgltf_animation_channel *rotate;
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cgltf_animation_channel *rotate;
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cgltf_animation_channel *scale;
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cgltf_animation_channel *scale;
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+ cgltf_interpolation_type interpolationType;
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};
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};
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struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
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struct Channels *boneChannels = RL_CALLOC(animations[i].boneCount, sizeof(struct Channels));
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@@ -5480,7 +5548,9 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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continue;
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continue;
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}
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}
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- if (animData.channels[j].sampler->interpolation == cgltf_interpolation_type_linear)
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+ boneChannels[boneIndex].interpolationType = animData.channels[j].sampler->interpolation;
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+
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+ if (animData.channels[j].sampler->interpolation != cgltf_interpolation_type_max_enum)
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{
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{
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if (channel.target_path == cgltf_animation_path_type_translation)
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if (channel.target_path == cgltf_animation_path_type_translation)
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{
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{
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@@ -5499,7 +5569,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i);
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TRACELOG(LOG_WARNING, "MODEL: [%s] Unsupported target_path on channel %d's sampler for animation %d. Skipping.", fileName, j, i);
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}
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}
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}
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}
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- else TRACELOG(LOG_WARNING, "MODEL: [%s] Only linear interpolation curves are supported for GLTF animation.", fileName);
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+ else TRACELOG(LOG_WARNING, "MODEL: [%s] Invalid interpolation curve encountered for GLTF animation.", fileName);
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float t = 0.0f;
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float t = 0.0f;
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cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1);
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cgltf_bool r = cgltf_accessor_read_float(channel.sampler->input, channel.sampler->input->count - 1, &t, 1);
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@@ -5532,7 +5602,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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if (boneChannels[k].translate)
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if (boneChannels[k].translate)
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{
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{
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- if (!GetPoseAtTimeGLTF(boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation))
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+ if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].translate->sampler->input, boneChannels[k].translate->sampler->output, time, &translation))
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{
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{
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TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load translate pose data for bone %s", fileName, animations[i].bones[k].name);
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TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load translate pose data for bone %s", fileName, animations[i].bones[k].name);
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}
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}
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@@ -5540,7 +5610,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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if (boneChannels[k].rotate)
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if (boneChannels[k].rotate)
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{
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{
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- if (!GetPoseAtTimeGLTF(boneChannels[k].rotate->sampler->input, boneChannels[k].rotate->sampler->output, time, &rotation))
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+ if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].rotate->sampler->input, boneChannels[k].rotate->sampler->output, time, &rotation))
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{
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{
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TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load rotate pose data for bone %s", fileName, animations[i].bones[k].name);
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TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load rotate pose data for bone %s", fileName, animations[i].bones[k].name);
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}
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}
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@@ -5548,7 +5618,7 @@ static ModelAnimation *LoadModelAnimationsGLTF(const char *fileName, int *animCo
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if (boneChannels[k].scale)
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if (boneChannels[k].scale)
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{
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{
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- if (!GetPoseAtTimeGLTF(boneChannels[k].scale->sampler->input, boneChannels[k].scale->sampler->output, time, &scale))
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+ if (!GetPoseAtTimeGLTF(boneChannels[k].interpolationType, boneChannels[k].scale->sampler->input, boneChannels[k].scale->sampler->output, time, &scale))
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{
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{
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TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load scale pose data for bone %s", fileName, animations[i].bones[k].name);
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TRACELOG(LOG_INFO, "MODEL: [%s] Failed to load scale pose data for bone %s", fileName, animations[i].bones[k].name);
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}
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}
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