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@@ -21,11 +21,14 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
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// Define the camera to look into our 3d world
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// Define the camera to look into our 3d world
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- Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
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+ Camera camera;
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+ camera.position = (Vector3){ 0.0, 10.0, 10.0 };
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+ camera.target = (Vector3){ 0.0, 0.0, 0.0 };
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+ camera.up = (Vector3){ 0.0, 1.0, 0.0 };
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Vector3 cubePosition = { 0.0, 0.0, 0.0 };
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Vector3 cubePosition = { 0.0, 0.0, 0.0 };
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- //SetTargetFPS(60); // Set our game to run at 60 frames-per-second, but not now...
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// Main game loop
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// Main game loop
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@@ -40,12 +43,12 @@ int main()
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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BeginDrawing();
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BeginDrawing();
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- ClearBackground(WHITE);
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+ ClearBackground(RAYWHITE);
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Begin3dMode(camera);
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Begin3dMode(camera);
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- DrawCube(cubePosition, 2, 2, 2, RED);
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- DrawCubeWires(cubePosition, 2, 2, 2, MAROON);
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+ DrawCube(cubePosition, 2.0, 2.0, 2.0, RED);
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+ DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, MAROON);
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DrawGrid(10.0, 1.0);
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DrawGrid(10.0, 1.0);
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