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@@ -311,10 +311,10 @@ void ProcessGestureEvent(GestureEvent event)
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// NOTE: Angle should be inverted in Y
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// NOTE: Angle should be inverted in Y
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GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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GESTURES.Drag.angle = 360.0f - rgVector2Angle(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
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- if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
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- else if ((GESTURES.Drag.angle > 30) && (GESTURES.Drag.angle < 120)) GESTURES.current = GESTURE_SWIPE_UP; // Up
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- else if ((GESTURES.Drag.angle > 120) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
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- else if ((GESTURES.Drag.angle > 210) && (GESTURES.Drag.angle < 300)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
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+ if ((GESTURES.Drag.angle < 30) || (GESTURES.Drag.angle > 330)) GESTURES.current = GESTURE_SWIPE_RIGHT; // Right
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+ else if ((GESTURES.Drag.angle >= 30) && (GESTURES.Drag.angle <= 150)) GESTURES.current = GESTURE_SWIPE_UP; // Up
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+ else if ((GESTURES.Drag.angle > 150) && (GESTURES.Drag.angle < 210)) GESTURES.current = GESTURE_SWIPE_LEFT; // Left
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+ else if ((GESTURES.Drag.angle >= 210) && (GESTURES.Drag.angle <= 330)) GESTURES.current = GESTURE_SWIPE_DOWN; // Down
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else GESTURES.current = GESTURE_NONE;
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else GESTURES.current = GESTURE_NONE;
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}
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}
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else
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else
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