|
@@ -11,6 +11,8 @@
|
|
|
|
|
|
#include "raylib.h"
|
|
#include "raylib.h"
|
|
|
|
|
|
|
|
+#define MAX_BUILDINGS 100
|
|
|
|
+
|
|
int main()
|
|
int main()
|
|
{
|
|
{
|
|
// Initialization
|
|
// Initialization
|
|
@@ -20,16 +22,31 @@ int main()
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
|
|
|
|
|
|
|
|
+ Rectangle player = { 400, 280, 40, 40 };
|
|
|
|
+ Rectangle buildings[MAX_BUILDINGS] = { 0, 0, 0, 0 };
|
|
|
|
+ Color buildColors[MAX_BUILDINGS] = { 80, 80, 80, 255 };
|
|
|
|
+
|
|
|
|
+ int spacing = 0;
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < MAX_BUILDINGS; i++)
|
|
|
|
+ {
|
|
|
|
+ buildings[i].width = GetRandomValue(50, 200);
|
|
|
|
+ buildings[i].height = GetRandomValue(100, 800);
|
|
|
|
+ buildings[i].y = screenHeight - 130 - buildings[i].height;
|
|
|
|
+ buildings[i].x = -6000 + spacing;
|
|
|
|
+
|
|
|
|
+ spacing += buildings[i].width;
|
|
|
|
+
|
|
|
|
+ buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
|
|
|
|
+ }
|
|
|
|
+
|
|
Camera2D camera;
|
|
Camera2D camera;
|
|
|
|
|
|
|
|
+ camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
|
camera.offset = (Vector2){ 0, 0 };
|
|
camera.offset = (Vector2){ 0, 0 };
|
|
- camera.target = (Vector2){ 400, 200 };
|
|
|
|
camera.rotation = 0.0f;
|
|
camera.rotation = 0.0f;
|
|
camera.zoom = 1.0f;
|
|
camera.zoom = 1.0f;
|
|
|
|
|
|
- Rectangle player = { 400, 200, 40, 40 };
|
|
|
|
- camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
|
|
|
-
|
|
|
|
SetTargetFPS(60);
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
|
|
@@ -38,24 +55,36 @@ int main()
|
|
{
|
|
{
|
|
// Update
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
- if (IsKeyDown(KEY_RIGHT)) player.x -= 2;
|
|
|
|
- else if (IsKeyDown(KEY_LEFT)) player.x += 2;
|
|
|
|
- else if (IsKeyDown(KEY_UP)) player.y -= 2;
|
|
|
|
- else if (IsKeyDown(KEY_DOWN)) player.y += 2;
|
|
|
|
|
|
+ if (IsKeyDown(KEY_RIGHT))
|
|
|
|
+ {
|
|
|
|
+ player.x += 2; // Player movement
|
|
|
|
+ camera.offset.x -= 2; // Camera displacement with player movement
|
|
|
|
+ }
|
|
|
|
+ else if (IsKeyDown(KEY_LEFT))
|
|
|
|
+ {
|
|
|
|
+ player.x -= 2; // Player movement
|
|
|
|
+ camera.offset.x += 2; // Camera displacement with player movement
|
|
|
|
+ }
|
|
|
|
|
|
// Camera target follows player
|
|
// Camera target follows player
|
|
camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
|
camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
|
|
|
|
|
- if (IsKeyDown(KEY_R)) camera.rotation--;
|
|
|
|
- else if (IsKeyDown(KEY_F)) camera.rotation++;
|
|
|
|
|
|
+ // Camera rotation controls
|
|
|
|
+ if (IsKeyDown(KEY_A)) camera.rotation--;
|
|
|
|
+ else if (IsKeyDown(KEY_S)) camera.rotation++;
|
|
|
|
|
|
- // Camera controls
|
|
|
|
- if (IsKeyDown(KEY_R)) camera.rotation--;
|
|
|
|
- else if (IsKeyDown(KEY_F)) camera.rotation++;
|
|
|
|
|
|
+ // Limit camera rotation to 80 degrees (-40 to 40)
|
|
|
|
+ if (camera.rotation > 40) camera.rotation = 40;
|
|
|
|
+ else if (camera.rotation < -40) camera.rotation = -40;
|
|
|
|
|
|
|
|
+ // Camera zoom controls
|
|
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
|
|
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
|
|
|
|
|
|
- if (IsKeyPressed(KEY_Z))
|
|
|
|
|
|
+ if (camera.zoom > 3.0f) camera.zoom = 3.0f;
|
|
|
|
+ else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
|
|
|
|
+
|
|
|
|
+ // Camera reset (zoom and rotation)
|
|
|
|
+ if (IsKeyPressed(KEY_R))
|
|
{
|
|
{
|
|
camera.zoom = 1.0f;
|
|
camera.zoom = 1.0f;
|
|
camera.rotation = 0.0f;
|
|
camera.rotation = 0.0f;
|
|
@@ -64,17 +93,38 @@ int main()
|
|
|
|
|
|
// Draw
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|
|
- BeginDrawingEx(camera);
|
|
|
|
-
|
|
|
|
|
|
+ BeginDrawing();
|
|
|
|
+
|
|
ClearBackground(RAYWHITE);
|
|
ClearBackground(RAYWHITE);
|
|
|
|
+
|
|
|
|
+ Begin2dMode(camera);
|
|
|
|
|
|
- DrawText("2D CAMERA TEST", 20, 20, 20, GRAY);
|
|
|
|
|
|
+ DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
|
|
|
|
+
|
|
|
|
+ for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
|
|
|
|
+
|
|
|
|
+ DrawRectangleRec(player, RED);
|
|
|
|
+
|
|
|
|
+ DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
|
|
|
|
+ DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
|
|
|
|
+
|
|
|
|
+ End2dMode();
|
|
|
|
+
|
|
|
|
+ DrawText("SCREEN AREA", 640, 10, 20, RED);
|
|
|
|
+
|
|
|
|
+ DrawRectangle(0, 0, screenWidth, 5, RED);
|
|
|
|
+ DrawRectangle(0, 5, 5, screenHeight - 10, RED);
|
|
|
|
+ DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
|
|
|
|
+ DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
|
|
|
|
|
|
- DrawRectangle(0, 300, screenWidth, 50, GRAY);
|
|
|
|
- DrawRectangleRec(player, RED);
|
|
|
|
|
|
+ DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
|
|
|
|
+ DrawRectangleLines( 10, 10, 250, 113, BLUE);
|
|
|
|
|
|
- DrawRectangle(camera.origin.x, 0, 1, screenHeight, GREEN);
|
|
|
|
- DrawRectangle(0, camera.origin.y, screenWidth, 1, GREEN);
|
|
|
|
|
|
+ DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
|
|
|
|
+ DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
|
|
|
|
+ DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
|
|
|
|
+ DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
|
|
|
|
+ DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
|
|
|
|
|
|
EndDrawing();
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
//----------------------------------------------------------------------------------
|