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Update raymath.h

Ray hace 9 meses
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503cd7ba34
Se han modificado 1 ficheros con 3 adiciones y 3 borrados
  1. 3 3
      src/raymath.h

+ 3 - 3
src/raymath.h

@@ -328,9 +328,9 @@ RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2)
     return result;
 }
 
-// Calculate the signed angle from v1 to v2, relative to the origin (0, 0).
-// NOTE: In Raylib's 2D coordinate system (positive X right, positive Y down),
-//       positive angles appear clockwise, and negative angles appear counterclockwise.
+// Calculate the signed angle from v1 to v2, relative to the origin (0, 0)
+// NOTE: Coordinate system convention: positive X right, positive Y down,
+// positive angles appear clockwise, and negative angles appear counterclockwise
 RMAPI float Vector2Angle(Vector2 v1, Vector2 v2)
 {
     float result = 0.0f;