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@@ -12,6 +12,7 @@
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********************************************************************************************/
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#include "raylib.h"
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+#include "raymath.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -33,11 +34,28 @@ int main(void)
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camera.fovy = 45.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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- Texture2D bill = LoadTexture("resources/billboard.png"); // Our texture billboard
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- Vector3 billPosition = { 0.0f, 2.0f, 0.0f }; // Position where draw billboard
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+ Texture2D bill = LoadTexture("resources/billboard.png"); // Our billboard texture
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+ Vector3 billPositionStatic = { 0.0f, 2.0f, 0.0f }; // Position of billboard
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+ Vector3 billPositionRotating = { 1.0f, 2.0f, 1.0f };
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+ // Entire billboard texture, source is used to take a segment from a larger texture.
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+ Rectangle source = { 0.0f, 0.0f, (float)bill.width, (float)bill.height };
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+
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+ // NOTE: Billboard locked on axis-Y
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+ Vector3 billUp = { 0.0f, 1.0f, 0.0f };
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+
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+ // Rotate around origin
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+ // Here we choose to rotate around the image center
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+ // NOTE: (-1, 1) is the range where origin.x, origin.y is inside the texture
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+ Vector2 rotateOrigin = { 0.0f };
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SetCameraMode(camera, CAMERA_ORBITAL); // Set an orbital camera mode
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+ // Distance is needed for the correct billboard draw order
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+ // Larger distance (further away from the camera) should be drawn prior to smaller distance.
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+ float distanceStatic;
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+ float distanceRotating;
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+
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+ float rotation = 0.0f;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -47,6 +65,9 @@ int main(void)
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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+ rotation += 0.4f;
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+ distanceStatic = Vector3Distance(camera.position, billPositionStatic);
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+ distanceRotating = Vector3Distance(camera.position, billPositionRotating);
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//----------------------------------------------------------------------------------
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// Draw
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@@ -59,8 +80,18 @@ int main(void)
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DrawGrid(10, 1.0f); // Draw a grid
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- DrawBillboard(camera, bill, billPosition, 2.0f, WHITE);
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-
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+ // Draw order matters!
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+ if (distanceStatic > distanceRotating)
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+ {
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+ DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
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+ DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
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+ }
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+ else
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+ {
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+ DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, (Vector2) {1.0f, 1.0f}, rotateOrigin, rotation, WHITE);
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+ DrawBillboard(camera, bill, billPositionStatic, 2.0f, WHITE);
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+ }
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+
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EndMode3D();
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DrawFPS(10, 10);
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