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@@ -856,14 +856,14 @@ RMDEF Matrix MatrixRotate(Vector3 axis, float angle)
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float x = axis.x, y = axis.y, z = axis.z;
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- float length = sqrtf(x*x + y*y + z*z);
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+ float lengthSquared = x*x + y*y + z*z;
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- if ((length != 1.0f) && (length != 0.0f))
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+ if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f))
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{
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- length = 1.0f/length;
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- x *= length;
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- y *= length;
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- z *= length;
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+ float inverseLength = 1.0f/sqrtf(lengthSquared);
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+ x *= inverseLength;
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+ y *= inverseLength;
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+ z *= inverseLength;
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}
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float sinres = sinf(angle);
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