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@@ -153,9 +153,8 @@
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//#define GLFW_DLL // Using GLFW DLL on Windows -> No, we use static version!
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#if !defined(SUPPORT_BUSY_WAIT_LOOP) && defined(_WIN32)
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- // NOTE: Those functions require linking with winmm library
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- unsigned int __stdcall timeBeginPeriod(unsigned int uPeriod);
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- unsigned int __stdcall timeEndPeriod(unsigned int uPeriod);
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+ __stdcall unsigned int timeBeginPeriod(unsigned int uPeriod);
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+ __stdcall unsigned int timeEndPeriod(unsigned int uPeriod);
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#endif
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#endif
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@@ -352,7 +351,7 @@ extern void UnloadDefaultFont(void); // [Module: text] Unloads default fo
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static void InitGraphicsDevice(int width, int height); // Initialize graphics device
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static void SetupFramebufferSize(int displayWidth, int displayHeight);
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static void InitTimer(void); // Initialize timer
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- double GetTime(void); // Returns time since InitTimer() was run
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+static double GetTime(void); // Returns time since InitTimer() was run
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static void Wait(float ms); // Wait for some milliseconds (stop program execution)
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static bool GetKeyStatus(int key); // Returns if a key has been pressed
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static bool GetMouseButtonStatus(int button); // Returns if a mouse button has been pressed
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@@ -413,7 +412,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
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// Initialize window and OpenGL context
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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-void InitRLWindow(int width, int height, void *data)
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+void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
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@@ -477,7 +476,7 @@ void InitRLWindow(int width, int height, void *data)
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#if defined(PLATFORM_ANDROID)
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// Initialize window and OpenGL context (and Android activity)
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// NOTE: data parameter could be used to pass any kind of required data to the initialization
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-void InitRLWindow(int width, int height, void *data)
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+void InitWindow(int width, int height, void *data)
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{
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)");
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@@ -538,7 +537,7 @@ void InitRLWindow(int width, int height, void *data)
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#endif
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// Close window and unload OpenGL context
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-void CloseRLWindow(void)
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+void CloseWindow(void)
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{
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#if defined(SUPPORT_GIF_RECORDING)
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if (gifRecording)
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@@ -715,7 +714,7 @@ int GetScreenHeight(void)
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}
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// Show mouse cursor
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-void ShowRLCursor()
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+void ShowCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(__linux__)
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@@ -728,7 +727,7 @@ void ShowRLCursor()
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}
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// Hides mouse cursor
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-void HideRLCursor()
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+void HideCursor()
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{
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#if defined(PLATFORM_DESKTOP)
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#if defined(__linux__)
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@@ -1135,7 +1134,7 @@ void SetConfigFlags(char flags)
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// Takes a screenshot of current screen (saved a .png)
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void TakeScreenshot(const char *fileName)
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{
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-#if (defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)) && defined(SUPPORT_SAVE_PNG)
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+#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI)
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unsigned char *imgData = rlReadScreenPixels(renderWidth, renderHeight);
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SavePNG(fileName, imgData, renderWidth, renderHeight, 4); // Save image as PNG
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free(imgData);
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@@ -2120,7 +2119,7 @@ static void InitTimer(void)
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}
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// Get current time measure (in seconds) since InitTimer()
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-double GetTime(void)
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+static double GetTime(void)
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{
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
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return glfwGetTime();
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