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ADDED: Example project to VS2022 solution

Ray 2 ani în urmă
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547819766f

+ 7 - 7
examples/shaders/shaders_write_depth.c

@@ -14,6 +14,7 @@
 ********************************************************************************************/
 
 #include "raylib.h"
+
 #include "rlgl.h"
 
 #if defined(PLATFORM_DESKTOP)
@@ -27,10 +28,10 @@
 //------------------------------------------------------------------------------------
 // Load custom render texture, create a writable depth texture buffer
 static RenderTexture2D LoadRenderTextureDepthTex(int width, int height);
+
 // Unload render texture from GPU memory (VRAM)
 static void UnloadRenderTextureDepthTex(RenderTexture2D target);
 
-
 //------------------------------------------------------------------------------------
 // Program main entry point
 //------------------------------------------------------------------------------------
@@ -55,20 +56,19 @@ int main(void)
         .target = (Vector3){ 0.0f, 0.5f, 0.0f },      // Camera looking at point
         .up = (Vector3){ 0.0f, 1.0f, 0.0f },          // Camera up vector (rotation towards target)
         .fovy = 45.0f,                                // Camera field-of-view Y
-        .projection = CAMERA_PERSPECTIVE              // Camera mode type
+        .projection = CAMERA_PERSPECTIVE              // Camera projection type
     };
     
-    SetCameraMode(camera, CAMERA_ORBITAL);
-    
-    SetTargetFPS(60);
+    DisableCursor();                    // Limit cursor to relative movement inside the window
+    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------
 
     // Main game loop
-    while (!WindowShouldClose())    // Detect window close button or ESC key
+    while (!WindowShouldClose())        // Detect window close button or ESC key
     {
         // Update
         //----------------------------------------------------------------------------------
-        UpdateCamera(&camera);
+        UpdateCamera(&camera, CAMERA_ORBITAL);
         //----------------------------------------------------------------------------------
         
         // Draw

+ 387 - 0
projects/VS2022/examples/shaders_write_depth.vcxproj

@@ -0,0 +1,387 @@
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+ 19 - 0
projects/VS2022/raylib.sln

@@ -267,6 +267,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_textured_curve", "
 EndProject
 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_m3d", "examples\models_loading_m3d.vcxproj", "{6D9E00D8-2893-45E4-9363-3F7F61D416BD}"
 EndProject
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 Global
 	GlobalSection(SolutionConfigurationPlatforms) = preSolution
 		Debug.DLL|x64 = Debug.DLL|x64
@@ -2243,6 +2245,22 @@ Global
 		{6D9E00D8-2893-45E4-9363-3F7F61D416BD}.Release|x64.Build.0 = Release|x64
 		{6D9E00D8-2893-45E4-9363-3F7F61D416BD}.Release|x86.ActiveCfg = Release|Win32
 		{6D9E00D8-2893-45E4-9363-3F7F61D416BD}.Release|x86.Build.0 = Release|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug|x64.ActiveCfg = Debug|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug|x64.Build.0 = Debug|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug|x86.ActiveCfg = Debug|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Debug|x86.Build.0 = Debug|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release.DLL|x64.Build.0 = Release.DLL|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release.DLL|x86.Build.0 = Release.DLL|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release|x64.ActiveCfg = Release|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release|x64.Build.0 = Release|x64
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release|x86.ActiveCfg = Release|Win32
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81}.Release|x86.Build.0 = Release|Win32
 	EndGlobalSection
 	GlobalSection(SolutionProperties) = preSolution
 		HideSolutionNode = FALSE
@@ -2378,6 +2396,7 @@ Global
 		{4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
 		{769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE}
 		{6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
+		{70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
 	EndGlobalSection
 	GlobalSection(ExtensibilityGlobals) = postSolution
 		SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}