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Minor comment tweaks

Ray 4 years ago
parent
commit
551944e15b
3 changed files with 9 additions and 8 deletions
  1. 2 1
      src/core.c
  2. 1 1
      src/raudio.c
  3. 6 6
      src/raylib.h

+ 2 - 1
src/core.c

@@ -1051,7 +1051,8 @@ void ToggleFullscreen(void)
         GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
 
         int monitorIndex = GetCurrentMonitor();
-        // use GetCurrentMonitor so we correctly get the display the window is on
+        
+        // Use current monitor, so we correctly get the display the window is on
         GLFWmonitor* monitor = monitorIndex < monitorCount ?  monitors[monitorIndex] : NULL;
 
         if (!monitor)

+ 1 - 1
src/raudio.c

@@ -724,7 +724,7 @@ Wave LoadWave(const char *fileName)
     return wave;
 }
 
-// Load wave from memory buffer, fileType refers to extension: i.e. "wav"
+// Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
 Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize)
 {
     Wave wave = { 0 };

+ 6 - 6
src/raylib.h

@@ -1119,13 +1119,13 @@ RLAPI void EndBlendMode(void);                          // End blending mode (re
 // Shader management functions
 RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName);   // Load shader from files and bind default locations
 RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
-RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
 RLAPI int GetShaderLocation(Shader shader, const char *uniformName);       // Get shader uniform location
 RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName);  // Get shader attribute location
 RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType);               // Set shader uniform value
 RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count);   // Set shader uniform value vector
 RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat);         // Set shader uniform value (matrix 4x4)
-RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture
+RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
+RLAPI void UnloadShader(Shader shader);                                    // Unload shader from GPU memory (VRAM)
 
 //------------------------------------------------------------------------------------
 // Basic Shapes Drawing Functions (Module: shapes)
@@ -1191,7 +1191,7 @@ RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2);
 RLAPI Image LoadImage(const char *fileName);                                                             // Load image from file into CPU memory (RAM)
 RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize);       // Load image from RAW file data
 RLAPI Image LoadImageAnim(const char *fileName, int *frames);                                            // Load image sequence from file (frames appended to image.data)
-RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. "png"
+RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize);      // Load image from memory buffer, fileType refers to extension: i.e. ".png"
 RLAPI void UnloadImage(Image image);                                                                     // Unload image from CPU memory (RAM)
 RLAPI bool ExportImage(Image image, const char *fileName);                                               // Export image data to file, returns true on success
 RLAPI bool ExportImageAsCode(Image image, const char *fileName);                                         // Export image as code file defining an array of bytes, returns true on success
@@ -1308,7 +1308,7 @@ RLAPI Font GetFontDefault(void);
 RLAPI Font LoadFont(const char *fileName);                                                  // Load font from file into GPU memory (VRAM)
 RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount);  // Load font from file with extended parameters
 RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar);                        // Load font from Image (XNA style)
-RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. "ttf"
+RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount); // Load font from memory buffer, fileType refers to extension: i.e. ".ttf"
 RLAPI CharInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *fontChars, int charsCount, int type);      // Load font data for further use
 RLAPI Image GenImageFontAtlas(const CharInfo *chars, Rectangle **recs, int charsCount, int fontSize, int padding, int packMethod);      // Generate image font atlas using chars info
 RLAPI void UnloadFontData(CharInfo *chars, int charsCount);                                 // Unload font chars info data (RAM)
@@ -1459,7 +1459,7 @@ RLAPI void SetMasterVolume(float volume);                             // Set mas
 
 // Wave/Sound loading/unloading functions
 RLAPI Wave LoadWave(const char *fileName);                            // Load wave data from file
-RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. "wav"
+RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. ".wav"
 RLAPI Sound LoadSound(const char *fileName);                          // Load sound from file
 RLAPI Sound LoadSoundFromWave(Wave wave);                             // Load sound from wave data
 RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
@@ -1487,7 +1487,7 @@ RLAPI void UnloadWaveSamples(float *samples);                         // Unload
 
 // Music management functions
 RLAPI Music LoadMusicStream(const char *fileName);                    // Load music stream from file
-RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load module music from data
+RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
 RLAPI void UnloadMusicStream(Music music);                            // Unload music stream
 RLAPI void PlayMusicStream(Music music);                              // Start music playing
 RLAPI bool IsMusicPlaying(Music music);                               // Check if music is playing