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Update rcore_desktop_sdl.c

raylib app crashing when started and a gamepad is already connected to the PC (even if the gamepad is not used in the app). I only tested this with a gamepad that has a layout which is not recognized. Using SDL3 as backend.
MikiZX1 5 months ago
parent
commit
55c6864092
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/platforms/rcore_desktop_sdl.c

+ 1 - 1
src/platforms/rcore_desktop_sdl.c

@@ -1670,7 +1670,7 @@ void PollInputEvents(void)
             {
                 int jid = event.jdevice.which; // Joystick device index
 
-                if (!CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
+                if (CORE.Input.Gamepad.ready[jid] && (jid < MAX_GAMEPADS))
                 {
                     platform.gamepad[jid] = SDL_GameControllerOpen(jid);
                     platform.gamepadId[jid] = SDL_JoystickInstanceID(SDL_GameControllerGetJoystick(platform.gamepad[jid]));