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@@ -114,32 +114,10 @@ int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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- int screenWidth = 1080;
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- int screenHeight = 600;
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+ int screenWidth = 1080; // Mirror screen width (set to hmdDesc.Resolution.w/2)
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+ int screenHeight = 600; // Mirror screen height (set to hmdDesc.Resolution.h/2)
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-#if defined(PLATFORM_OCULUS)
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- ovrResult result = ovr_Initialize(NULL);
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- if (OVR_FAILURE(result)) TraceLog(LOG_ERROR, "OVR: Could not initialize Oculus device");
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-
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- result = ovr_Create(&session, &luid);
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- if (OVR_FAILURE(result))
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- {
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- TraceLog(LOG_WARNING, "OVR: Could not create Oculus session");
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- ovr_Shutdown();
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- }
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-
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- hmdDesc = ovr_GetHmdDesc(session);
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-
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- TraceLog(LOG_INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
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- TraceLog(LOG_INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
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- TraceLog(LOG_INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
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- TraceLog(LOG_INFO, "OVR: Product Type: %i", hmdDesc.Type);
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- TraceLog(LOG_INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
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- TraceLog(LOG_INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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-
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- screenWidth = hmdDesc.Resolution.w/2;
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- screenHeight = hmdDesc.Resolution.h/2;
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-#endif
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+ // NOTE: Mirror screen size can be set to any desired resolution!
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// GLFW3 Initialization + OpenGL 3.3 Context + Extensions
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//--------------------------------------------------------
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@@ -182,10 +160,32 @@ int main(void)
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//--------------------------------------------------------
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#if defined(PLATFORM_OCULUS)
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+ ovrResult result = ovr_Initialize(NULL);
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+ if (OVR_FAILURE(result)) TraceLog(LOG_ERROR, "OVR: Could not initialize Oculus device");
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+
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+ result = ovr_Create(&session, &luid);
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+ if (OVR_FAILURE(result))
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+ {
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+ TraceLog(LOG_WARNING, "OVR: Could not create Oculus session");
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+ ovr_Shutdown();
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+ }
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+
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+ hmdDesc = ovr_GetHmdDesc(session);
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+
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+ TraceLog(LOG_INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
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+ TraceLog(LOG_INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
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+ TraceLog(LOG_INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
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+ TraceLog(LOG_INFO, "OVR: Product Type: %i", hmdDesc.Type);
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+ TraceLog(LOG_INFO, "OVR: Serian Number: %s", hmdDesc.SerialNumber);
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+ TraceLog(LOG_INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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+
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+ //screenWidth = hmdDesc.Resolution.w/2;
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+ //screenHeight = hmdDesc.Resolution.h/2;
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+
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// Initialize Oculus Buffers
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OculusLayer layer = InitOculusLayer(session);
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OculusBuffer buffer = LoadOculusBuffer(session, layer.width, layer.height);
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- OculusMirror mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2);
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+ OculusMirror mirror = LoadOculusMirror(session, screenWidth, screenHeight);
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layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
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// Recenter OVR tracking origin
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@@ -311,17 +311,15 @@ int main(void)
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#if defined(PLATFORM_OCULUS)
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UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
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UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
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+
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+ ovr_Destroy(session); // Must be called after glfwTerminate() --> no
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+ ovr_Shutdown();
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#endif
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rlglClose(); // Unload rlgl internal buffers and default shader/texture
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glfwDestroyWindow(window);
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glfwTerminate();
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-
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-#if defined(PLATFORM_OCULUS)
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- ovr_Destroy(session); // Must be called after glfwTerminate()
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- ovr_Shutdown();
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-#endif
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//--------------------------------------------------------------------------------------
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return 0;
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@@ -682,10 +680,13 @@ static void SetOculusBuffer(ovrSession session, OculusBuffer buffer)
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//glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
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//glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
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- //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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+ //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Same as rlClearScreenBuffers()
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- // Required if OculusBuffer format is OVR_FORMAT_R8G8B8A8_UNORM_SRGB
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- glEnable(GL_FRAMEBUFFER_SRGB);
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+ // NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
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+ // and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
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+ // - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
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+ // - Do NOT enable GL_FRAMEBUFFER_SRGB
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+ //glEnable(GL_FRAMEBUFFER_SRGB);
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}
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// Unset Oculus buffer
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