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@@ -423,7 +423,7 @@ void InitAudioDevice(void)
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ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
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ma_result result = ma_context_init(NULL, 0, &ctxConfig, &AUDIO.System.context);
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if (result != MA_SUCCESS)
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if (result != MA_SUCCESS)
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{
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{
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- TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize context");
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+ TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize context");
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return;
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return;
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}
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}
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@@ -443,7 +443,7 @@ void InitAudioDevice(void)
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result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
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result = ma_device_init(&AUDIO.System.context, &config, &AUDIO.System.device);
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if (result != MA_SUCCESS)
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if (result != MA_SUCCESS)
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{
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{
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- TRACELOG(LOG_ERROR, "AUDIO: Failed to initialize playback device");
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+ TRACELOG(LOG_WARNING, "AUDIO: Failed to initialize playback device");
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ma_context_uninit(&AUDIO.System.context);
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ma_context_uninit(&AUDIO.System.context);
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return;
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return;
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}
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}
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@@ -453,7 +453,7 @@ void InitAudioDevice(void)
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result = ma_device_start(&AUDIO.System.device);
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result = ma_device_start(&AUDIO.System.device);
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if (result != MA_SUCCESS)
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if (result != MA_SUCCESS)
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{
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{
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- TRACELOG(LOG_ERROR, "AUDIO: Failed to start playback device");
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+ TRACELOG(LOG_WARNING, "AUDIO: Failed to start playback device");
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ma_device_uninit(&AUDIO.System.device);
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ma_device_uninit(&AUDIO.System.device);
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ma_context_uninit(&AUDIO.System.context);
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ma_context_uninit(&AUDIO.System.context);
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return;
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return;
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@@ -463,7 +463,7 @@ void InitAudioDevice(void)
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// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
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// want to look at something a bit smarter later on to keep everything real-time, if that's necessary.
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if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
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if (ma_mutex_init(&AUDIO.System.lock) != MA_SUCCESS)
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{
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{
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- TRACELOG(LOG_ERROR, "AUDIO: Failed to create mutex for mixing");
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+ TRACELOG(LOG_WARNING, "AUDIO: Failed to create mutex for mixing");
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ma_device_uninit(&AUDIO.System.device);
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ma_device_uninit(&AUDIO.System.device);
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ma_context_uninit(&AUDIO.System.context);
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ma_context_uninit(&AUDIO.System.context);
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return;
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return;
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@@ -520,7 +520,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
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if (audioBuffer == NULL)
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if (audioBuffer == NULL)
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{
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{
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- TRACELOG(LOG_ERROR, "AUDIO: Failed to allocate memory for buffer");
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+ TRACELOG(LOG_WARNING, "AUDIO: Failed to allocate memory for buffer");
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return NULL;
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return NULL;
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}
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}
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@@ -534,7 +534,7 @@ AudioBuffer *LoadAudioBuffer(ma_format format, ma_uint32 channels, ma_uint32 sam
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if (result != MA_SUCCESS)
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if (result != MA_SUCCESS)
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{
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{
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- TRACELOG(LOG_ERROR, "AUDIO: Failed to create data conversion pipeline");
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+ TRACELOG(LOG_WARNING, "AUDIO: Failed to create data conversion pipeline");
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RL_FREE(audioBuffer);
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RL_FREE(audioBuffer);
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return NULL;
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return NULL;
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}
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}
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@@ -1673,7 +1673,7 @@ static void OnLog(ma_context *pContext, ma_device *pDevice, ma_uint32 logLevel,
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(void)pContext;
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(void)pContext;
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(void)pDevice;
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(void)pDevice;
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- TRACELOG(LOG_ERROR, "miniaudio: %s", message); // All log messages from miniaudio are errors
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+ TRACELOG(LOG_WARNING, "miniaudio: %s", message); // All log messages from miniaudio are errors
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}
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}
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// Reads audio data from an AudioBuffer object in internal format.
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// Reads audio data from an AudioBuffer object in internal format.
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