Browse Source

Remove trailing spaces

Ray 4 years ago
parent
commit
581bd0eb02
5 changed files with 55 additions and 55 deletions
  1. 18 18
      src/core.c
  2. 1 1
      src/models.c
  3. 1 1
      src/raudio.c
  4. 34 34
      src/rlgl.h
  5. 1 1
      src/textures.c

+ 18 - 18
src/core.c

@@ -1040,7 +1040,7 @@ void ToggleFullscreen(void)
         GLFWmonitor** monitors = glfwGetMonitors(&monitorCount);
 
         int monitorIndex = GetCurrentMonitor();
-        
+
         // Use current monitor, so we correctly get the display the window is on
         GLFWmonitor* monitor = monitorIndex < monitorCount ?  monitors[monitorIndex] : NULL;
 
@@ -1089,7 +1089,7 @@ void ToggleFullscreen(void)
         // Option 1: Request fullscreen for the canvas element
         // This option does not seem to work at all
         //emscripten_request_fullscreen("#canvas", false);
-        
+
         // Option 2: Request fullscreen for the canvas element with strategy
         // This option does not seem to work at all
         // Ref: https://github.com/emscripten-core/emscripten/issues/5124
@@ -1101,8 +1101,8 @@ void ToggleFullscreen(void)
             // .canvasResizedCallbackUserData = NULL
         // };
         //emscripten_request_fullscreen_strategy("#canvas", EM_FALSE, &strategy);
-        
-        // Option 3: Request fullscreen for the canvas element with strategy 
+
+        // Option 3: Request fullscreen for the canvas element with strategy
         // It works as expected but only inside the browser (client area)
         EmscriptenFullscreenStrategy strategy = {
             .scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_ASPECT,
@@ -1121,10 +1121,10 @@ void ToggleFullscreen(void)
     {
         //emscripten_exit_fullscreen();
         emscripten_exit_soft_fullscreen();
-        
+
         int width, height;
         emscripten_get_canvas_element_size("#canvas", &width, &height);
-        TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);  
+        TRACELOG(LOG_WARNING, "Emscripten: Exit fullscreen: Canvas size: %i x %i", width, height);
     }
 */
 
@@ -2070,7 +2070,7 @@ void EndScissorMode(void)
 void BeginVrStereoMode(VrStereoConfig config)
 {
     rlEnableStereoRender();
-    
+
     // Set stereo render matrices
     rlSetMatrixProjectionStereo(config.projection[0], config.projection[1]);
     rlSetMatrixViewOffsetStereo(config.viewOffset[0], config.viewOffset[1]);
@@ -2086,7 +2086,7 @@ void EndVrStereoMode(void)
 VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
 {
     VrStereoConfig config = { 0 };
-    
+
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     // Compute aspect ratio
     float aspect = ((float)device.hResolution*0.5f)/(float)device.vResolution;
@@ -2126,7 +2126,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
     // Compute camera projection matrices
     float projOffset = 4.0f*lensShift;      // Scaled to projection space coordinates [-1..1]
     Matrix proj = MatrixPerspective(fovy, aspect, RL_CULL_DISTANCE_NEAR, RL_CULL_DISTANCE_FAR);
-    
+
     config.projection[0] = MatrixMultiply(proj, MatrixTranslate(projOffset, 0.0f, 0.0f));
     config.projection[1] = MatrixMultiply(proj, MatrixTranslate(-projOffset, 0.0f, 0.0f));
 
@@ -2156,7 +2156,7 @@ VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device)
     return config;
 }
 
-// Unload VR stereo config properties 
+// Unload VR stereo config properties
 void UnloadVrStereoConfig(VrStereoConfig config)
 {
     //...
@@ -3778,7 +3778,7 @@ static bool InitGraphicsDevice(int width, int height)
         glfwSwapInterval(1);
         TRACELOG(LOG_INFO, "DISPLAY: Trying to enable VSYNC");
     }
-#endif // PLATFORM_DESKTOP || PLATFORM_WEB
+#endif  // PLATFORM_DESKTOP || PLATFORM_WEB
 
 #if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
     CORE.Window.fullscreen = true;
@@ -4349,7 +4349,7 @@ static bool InitGraphicsDevice(int width, int height)
         TRACELOG(LOG_INFO, "    > Screen size:  %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
         TRACELOG(LOG_INFO, "    > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
     }
-#endif // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
+#endif  // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
 
     // Load OpenGL extensions
     // NOTE: GLFW loader function is required by GLAD but only used for OpenGL 2.1 and 3.3,
@@ -4745,7 +4745,7 @@ static void PollInputEvents(void)
 #else
     glfwPollEvents();       // Register keyboard/mouse events (callbacks)... and window events!
 #endif
-#endif      //defined(PLATFORM_DESKTOP)
+#endif  // PLATFORM_DESKTOP
 
 // Gamepad support using emscripten API
 // NOTE: GLFW3 joystick functionality not available in web
@@ -4908,8 +4908,8 @@ static void SwapBuffers(void)
         gbm_surface_release_buffer(CORE.Window.gbmSurface, CORE.Window.prevBO);
     }
     CORE.Window.prevBO = bo;
-#endif // defined(PLATFORM_DRM)
-#endif // defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_DRM) || defined(PLATFORM_UWP)
+#endif  // PLATFORM_DRM
+#endif  // PLATFORM_ANDROID || PLATFORM_RPI || PLATFORM_DRM || PLATFORM_UWP
 }
 
 #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB)
@@ -5653,7 +5653,7 @@ static void RestoreKeyboard(void)
     // Reconfigure keyboard to default mode
     ioctl(STDIN_FILENO, KDSKBMODE, CORE.Input.Keyboard.defaultMode);
 }
-#endif      //SUPPORT_SSH_KEYBOARD_RPI
+#endif  // SUPPORT_SSH_KEYBOARD_RPI
 
 // Initialise user input from evdev(/dev/input/event<N>) this means mouse, keyboard or gamepad devices
 static void InitEvdevInput(void)
@@ -6237,7 +6237,7 @@ static void *GamepadThread(void *arg)
 
     return NULL;
 }
-#endif      // PLATFORM_RPI || PLATFORM_DRM
+#endif  // PLATFORM_RPI || PLATFORM_DRM
 
 #if defined(PLATFORM_UWP)
 // UWP function pointers
@@ -6509,7 +6509,7 @@ void UWPGestureTouch(int pointer, float x, float y, bool touch)
 #endif
 }
 
-#endif // PLATFORM_UWP
+#endif  // PLATFORM_UWP
 
 #if defined(PLATFORM_DRM)
 // Search matching DRM mode in connector's mode list

+ 1 - 1
src/models.c

@@ -1519,7 +1519,7 @@ Mesh GenMeshDefault(int vertexCount)
     // Upload vertex data to GPU (static mesh)
     // NOTE: mesh.vboId array is allocated inside UploadMesh()
     UploadMesh(&mesh, false);
-    
+
     return mesh;
 }
 

+ 1 - 1
src/raudio.c

@@ -1235,7 +1235,7 @@ Music LoadMusicStream(const char *fileName)
                 bits = 16;
             else if (AUDIO_DEVICE_FORMAT == ma_format_u8)
                 bits = 8;
- 
+
             // NOTE: Only stereo is supported for XM
             music.stream = InitAudioStream(AUDIO.System.device.sampleRate, bits, AUDIO_DEVICE_CHANNELS);
             music.sampleCount = (unsigned int)jar_xm_get_remaining_samples(ctxXm)*2;    // 2 channels

+ 34 - 34
src/rlgl.h

@@ -1606,7 +1606,7 @@ void rlglInit(int width, int height)
     RLGL.State.projection = MatrixIdentity();
     RLGL.State.modelview = MatrixIdentity();
     RLGL.State.currentMatrix = &RLGL.State.modelview;
-#endif      // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
+#endif  // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
 
     // Initialize OpenGL default states
     //----------------------------------------------------------
@@ -1684,7 +1684,7 @@ void rlLoadExtensions(void *loader)
     // WARNING: glGetStringi() not available on OpenGL 2.1
     char **extList = RL_MALLOC(sizeof(char *)*numExt);
     TRACELOG(LOG_INFO, "GL: OpenGL extensions:");
-    for (int i = 0; i < numExt; i++) 
+    for (int i = 0; i < numExt; i++)
     {
         extList[i] = (char *)glGetStringi(GL_EXTENSIONS, i);
         TRACELOG(LOG_INFO, "    %s", extList[i]);
@@ -1730,7 +1730,7 @@ void rlLoadExtensions(void *loader)
             extList[numExt] = &extensionsDup[i + 1];
         }
     }
-    
+
     TRACELOG(LOG_INFO, "GL: Supported extensions count: %i", numExt);
 
 #if defined(SUPPORT_GL_DETAILS_INFO)
@@ -1829,7 +1829,7 @@ void rlLoadExtensions(void *loader)
     TRACELOG(LOG_INFO, "    > Renderer: %s", glGetString(GL_RENDERER));
     TRACELOG(LOG_INFO, "    > Version:  %s", glGetString(GL_VERSION));
     TRACELOG(LOG_INFO, "    > GLSL:     %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
-    
+
     // NOTE: Anisotropy levels capability is an extension
     #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
         #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
@@ -2393,7 +2393,7 @@ unsigned int rlLoadTexture(void *data, int width, int height, int format, int mi
         return id;
     }
 #endif
-#endif      // GRAPHICS_API_OPENGL_11
+#endif  // GRAPHICS_API_OPENGL_11
 
     glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 
@@ -3738,7 +3738,7 @@ static void rlLoadShaderDefault(void)
     "{                                  \n"
     "    vec4 texelColor = texture2D(texture0, fragTexCoord); \n"
     "    gl_FragColor = texelColor*colDiffuse*fragColor;      \n"
-    "}                                  \n";     
+    "}                                  \n";
 #elif defined(GRAPHICS_API_OPENGL_33)
     "#version 330       \n"
     "in vec2 fragTexCoord;              \n"
@@ -3803,7 +3803,7 @@ static void rlUnloadShaderDefault(void)
     glDeleteProgram(RLGL.State.defaultShader.id);
 
     RL_FREE(RLGL.State.defaultShader.locs);
-    
+
     TRACELOG(LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShader.id);
 }
 
@@ -3813,7 +3813,7 @@ static char *rlGetCompressedFormatName(int format)
 {
     static char compName[64] = { 0 };
     memset(compName, 0, 64);
-    
+
     switch (format)
     {
         // GL_EXT_texture_compression_s3tc
@@ -3853,37 +3853,37 @@ static char *rlGetCompressedFormatName(int format)
         case 0x9272: strcpy(compName, "GL_COMPRESSED_RG11_EAC"); break;
         case 0x9273: strcpy(compName, "GL_COMPRESSED_SIGNED_RG11_EAC"); break;
         // GL_KHR_texture_compression_astc_hdr
-        case 0x93B0: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"); break;  
-        case 0x93B1: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"); break;  
-        case 0x93B2: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"); break;  
-        case 0x93B3: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"); break;  
-        case 0x93B4: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"); break;  
-        case 0x93B5: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"); break;  
-        case 0x93B6: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"); break;  
-        case 0x93B7: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"); break;  
+        case 0x93B0: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"); break;
+        case 0x93B1: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"); break;
+        case 0x93B2: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"); break;
+        case 0x93B3: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"); break;
+        case 0x93B4: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"); break;
+        case 0x93B5: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"); break;
+        case 0x93B6: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"); break;
+        case 0x93B7: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"); break;
         case 0x93B8: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"); break;
         case 0x93B9: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"); break;
         case 0x93BA: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"); break;
         case 0x93BB: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"); break;
         case 0x93BC: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"); break;
         case 0x93BD: strcpy(compName, "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"); break;
-        case 0x93D0: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"); break;  
-        case 0x93D1: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"); break;  
-        case 0x93D2: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"); break;  
-        case 0x93D3: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"); break;  
-        case 0x93D4: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"); break;  
-        case 0x93D5: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"); break;  
-        case 0x93D6: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"); break;  
-        case 0x93D7: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"); break;  
-        case 0x93D8: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"); break;  
-        case 0x93D9: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"); break;  
-        case 0x93DA: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"); break;  
-        case 0x93DB: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"); break;  
-        case 0x93DC: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"); break;  
-        case 0x93DD: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"); break;  
-        default: strcpy(compName, "GL_COMPRESSED_UNKNOWN"); break;    
-    }
-    
+        case 0x93D0: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"); break;
+        case 0x93D1: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"); break;
+        case 0x93D2: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"); break;
+        case 0x93D3: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"); break;
+        case 0x93D4: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"); break;
+        case 0x93D5: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"); break;
+        case 0x93D6: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"); break;
+        case 0x93D7: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"); break;
+        case 0x93D8: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"); break;
+        case 0x93D9: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"); break;
+        case 0x93DA: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"); break;
+        case 0x93DB: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"); break;
+        case 0x93DC: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"); break;
+        case 0x93DD: strcpy(compName, "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"); break;
+        default: strcpy(compName, "GL_COMPRESSED_UNKNOWN"); break;
+    }
+
     return compName;
 }
 #endif  // SUPPORT_GL_DETAILS_INFO
@@ -4016,7 +4016,7 @@ static Color *rlGenNextMipmapData(Color *srcData, int srcWidth, int srcHeight)
 
     return mipmap;
 }
-#endif      // GRAPHICS_API_OPENGL_11
+#endif  // GRAPHICS_API_OPENGL_11
 
 // Get pixel data size in bytes (image or texture)
 // NOTE: Size depends on pixel format

+ 1 - 1
src/textures.c

@@ -3236,7 +3236,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
             bottomRight.x = x + (dx + dest.width)*cosRotation - (dy + dest.height)*sinRotation;
             bottomRight.y = y + (dx + dest.width)*sinRotation + (dy + dest.height)*cosRotation;
         }
-        
+
         rlCheckRenderBatchLimit(4);     // Make sure there is enough free space on the batch buffer
 
         rlSetTexture(texture.id);