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@@ -98,13 +98,13 @@
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#define RAD2DEG (180.0f/PI)
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#define RAD2DEG (180.0f/PI)
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// raylib Config Flags
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// raylib Config Flags
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-#define FLAG_SHOW_LOGO 1 // Set this flag to show raylib logo at startup
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-#define FLAG_FULLSCREEN_MODE 2 // Set this flag to run program in fullscreen
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-#define FLAG_WINDOW_RESIZABLE 4 // Set this flag to allow resizable window
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-#define FLAG_WINDOW_DECORATED 8 // Set this flag to show window decoration (frame and buttons)
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-#define FLAG_WINDOW_TRANSPARENT 16 // Set this flag to allow transparent window
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-#define FLAG_MSAA_4X_HINT 32 // Set this flag to try enabling MSAA 4X
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-#define FLAG_VSYNC_HINT 64 // Set this flag to try enabling V-Sync on GPU
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+#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
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+#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
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+#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
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+#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
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+#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
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+#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
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+#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
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// Keyboard Function Keys
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// Keyboard Function Keys
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#define KEY_SPACE 32
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#define KEY_SPACE 32
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@@ -763,6 +763,7 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
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RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
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+RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
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