2
0
Ray 4 жил өмнө
parent
commit
59e7275464

+ 16 - 25
examples/text/text_draw_3d.c

@@ -454,16 +454,16 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
 
     // Character destination rectangle on screen
     // NOTE: We consider charsPadding on drawing
-    position.x += (float)(font.chars[index].offsetX - font.charsPadding)/(float)font.baseSize*scale;
-    position.z += (float)(font.chars[index].offsetY - font.charsPadding)/(float)font.baseSize*scale;
+    position.x += (float)(font.glyphs[index].offsetX - font.glyphPadding)/(float)font.baseSize*scale;
+    position.z += (float)(font.glyphs[index].offsetY - font.glyphPadding)/(float)font.baseSize*scale;
 
     // Character source rectangle from font texture atlas
     // NOTE: We consider chars padding when drawing, it could be required for outline/glow shader effects
-    Rectangle srcRec = { font.recs[index].x - (float)font.charsPadding, font.recs[index].y - (float)font.charsPadding,
-                         font.recs[index].width + 2.0f*font.charsPadding, font.recs[index].height + 2.0f*font.charsPadding };
+    Rectangle srcRec = { font.recs[index].x - (float)font.glyphPadding, font.recs[index].y - (float)font.glyphPadding,
+                         font.recs[index].width + 2.0f*font.glyphPadding, font.recs[index].height + 2.0f*font.glyphPadding };
 
-    float width = (float)(font.recs[index].width + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
-    float height = (float)(font.recs[index].height + 2.0f*font.charsPadding)/(float)font.baseSize*scale;
+    float width = (float)(font.recs[index].width + 2.0f*font.glyphPadding)/(float)font.baseSize*scale;
+    float height = (float)(font.recs[index].height + 2.0f*font.glyphPadding)/(float)font.baseSize*scale;
 
     if (font.texture.id > 0)
     {
@@ -477,16 +477,11 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
         const float tw = (srcRec.x+srcRec.width)/font.texture.width;
         const float th = (srcRec.y+srcRec.height)/font.texture.height;
 
-        if (SHOW_LETTER_BOUNDRY)
-            DrawCubeWiresV((Vector3){ position.x + width/2, position.y, position.z + height/2}, (Vector3){ width, LETTER_BOUNDRY_SIZE, height }, LETTER_BOUNDRY_COLOR);
+        if (SHOW_LETTER_BOUNDRY) DrawCubeWiresV((Vector3){ position.x + width/2, position.y, position.z + height/2}, (Vector3){ width, LETTER_BOUNDRY_SIZE, height }, LETTER_BOUNDRY_COLOR);
 
-#if defined(RAYLIB_NEW_RLGL)
         rlCheckRenderBatchLimit(4 + 4*backface);
         rlSetTexture(font.texture.id);
-#else
-        if (rlCheckBufferLimit(4 + 4*backface)) rlglDraw();
-        rlEnableTexture(font.texture.id);
-#endif
+
         rlPushMatrix();
             rlTranslatef(position.x, position.y, position.z);
 
@@ -512,11 +507,7 @@ void DrawTextCodepoint3D(Font font, int codepoint, Vector3 position, float fontS
             rlEnd();
         rlPopMatrix();
 
-#if defined(RAYLIB_NEW_RLGL)
         rlSetTexture(0);
-#else
-        rlDisableTexture();
-#endif
     }
 }
 
@@ -554,8 +545,8 @@ void DrawText3D(Font font, const char *text, Vector3 position, float fontSize, f
                 DrawTextCodepoint3D(font, codepoint, (Vector3){ position.x + textOffsetX, position.y, position.z + textOffsetY }, fontSize, backface, tint);
             }
 
-            if (font.chars[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
-            else textOffsetX += (float)(font.chars[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
+            if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
+            else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
         }
 
         i += codepointByteCount;   // Move text bytes counter to next codepoint
@@ -592,8 +583,8 @@ Vector3 MeasureText3D(Font font, const char* text, float fontSize, float fontSpa
 
         if (letter != '\n')
         {
-            if (font.chars[index].advanceX != 0) textWidth += (font.chars[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
-            else textWidth += (font.recs[index].width + font.chars[index].offsetX)/(float)font.baseSize*scale;
+            if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
+            else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)/(float)font.baseSize*scale;
         }
         else
         {
@@ -670,8 +661,8 @@ void DrawTextWave3D(Font font, const char *text, Vector3 position, float fontSiz
                 DrawTextCodepoint3D(font, codepoint, (Vector3){ pos.x + textOffsetX, pos.y, pos.z + textOffsetY }, fontSize, backface, tint);
             }
 
-            if (font.chars[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
-            else textOffsetX += (float)(font.chars[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
+            if (font.glyphs[index].advanceX == 0) textOffsetX += (float)(font.recs[index].width + fontSpacing)/(float)font.baseSize*scale;
+            else textOffsetX += (float)(font.glyphs[index].advanceX + fontSpacing)/(float)font.baseSize*scale;
         }
 
         i += codepointByteCount;   // Move text bytes counter to next codepoint
@@ -714,8 +705,8 @@ Vector3 MeasureTextWave3D(Font font, const char* text, float fontSize, float fon
             }
             else
             {
-                if (font.chars[index].advanceX != 0) textWidth += (font.chars[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
-                else textWidth += (font.recs[index].width + font.chars[index].offsetX)/(float)font.baseSize*scale;
+                if (font.glyphs[index].advanceX != 0) textWidth += (font.glyphs[index].advanceX+fontSpacing)/(float)font.baseSize*scale;
+                else textWidth += (font.recs[index].width + font.glyphs[index].offsetX)/(float)font.baseSize*scale;
             }
         }
         else

+ 10 - 10
examples/text/text_font_sdf.c

@@ -39,24 +39,24 @@ int main(void)
     // Default font generation from TTF font
     Font fontDefault = { 0 };
     fontDefault.baseSize = 16;
-    fontDefault.charsCount = 95;
+    fontDefault.glyphCount = 95;
 
     // Loading font data from memory data
-    // Parameters > font size: 16, no chars array provided (0), chars count: 95 (autogenerate chars array)
-    fontDefault.chars = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
-    // Parameters > chars count: 95, font size: 16, chars padding in image: 4 px, pack method: 0 (default)
-    Image atlas = GenImageFontAtlas(fontDefault.chars, &fontDefault.recs, 95, 16, 4, 0);
+    // Parameters > font size: 16, no glyphs array provided (0), glyphs count: 95 (autogenerate chars array)
+    fontDefault.glyphs = LoadFontData(fileData, fileSize, 16, 0, 95, FONT_DEFAULT);
+    // Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 4 px, pack method: 0 (default)
+    Image atlas = GenImageFontAtlas(fontDefault.glyphs, &fontDefault.recs, 95, 16, 4, 0);
     fontDefault.texture = LoadTextureFromImage(atlas);
     UnloadImage(atlas);
 
     // SDF font generation from TTF font
     Font fontSDF = { 0 };
     fontSDF.baseSize = 16;
-    fontSDF.charsCount = 95;
-    // Parameters > font size: 16, no chars array provided (0), chars count: 0 (defaults to 95)
-    fontSDF.chars = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
-    // Parameters > chars count: 95, font size: 16, chars padding in image: 0 px, pack method: 1 (Skyline algorythm)
-    atlas = GenImageFontAtlas(fontSDF.chars, &fontSDF.recs, 95, 16, 0, 1);
+    fontSDF.glyphCount = 95;
+    // Parameters > font size: 16, no glyphs array provided (0), glyphs count: 0 (defaults to 95)
+    fontSDF.glyphs = LoadFontData(fileData, fileSize, 16, 0, 0, FONT_SDF);
+    // Parameters > glyphs count: 95, font size: 16, glyphs padding in image: 0 px, pack method: 1 (Skyline algorythm)
+    atlas = GenImageFontAtlas(fontSDF.glyphs, &fontSDF.recs, 95, 16, 0, 1);
     fontSDF.texture = LoadTextureFromImage(atlas);
     UnloadImage(atlas);