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Corrected issue with multi-mesh obj models

Note that all meshes are loaded as a single one at this moment, loading should be improved!
Ray 6 years ago
parent
commit
5a1a0a3492
1 changed files with 3 additions and 1 deletions
  1. 3 1
      src/models.c

+ 3 - 1
src/models.c

@@ -2769,7 +2769,9 @@ static Model LoadOBJ(const char *fileName)
         else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
         else TraceLog(LOG_INFO, "[%s] Model data loaded successfully: %i meshes / %i materials", fileName, meshCount, materialCount);
 
 
         // Init model meshes array
         // Init model meshes array
-        model.meshCount = meshCount;
+        // TODO: Support multiple meshes... in the meantime, only one mesh is returned
+        //model.meshCount = meshCount;
+        model.meshCount = 1;
         model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh));
         model.meshes = (Mesh *)RL_MALLOC(model.meshCount*sizeof(Mesh));
 
 
         // Init model materials array
         // Init model materials array