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@@ -889,7 +889,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#endif
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#endif
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-#include <stdlib.h> // Required for: malloc(), free()
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+#include <stdlib.h> // Required for: calloc(), free()
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#include <string.h> // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading]
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#include <math.h> // Required for: sqrtf(), sinf(), cosf(), floor(), log()
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@@ -2429,7 +2429,7 @@ void rlLoadExtensions(void *loader)
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// Get supported extensions list
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GLint numExt = 0;
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- const char **extList = (const char **)RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
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+ const char **extList = (const char **)RL_CALLOC(512, sizeof(const char *)); // Allocate 512 strings pointers (2 KB)
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const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string
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// NOTE: We have to duplicate string because glGetString() returns a const string
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@@ -2741,21 +2741,21 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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// Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes)
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//--------------------------------------------------------------------------------------------
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- batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer));
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+ batch.vertexBuffer = (rlVertexBuffer *)RL_CALLOC(numBuffers, sizeof(rlVertexBuffer));
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for (int i = 0; i < numBuffers; i++)
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{
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batch.vertexBuffer[i].elementCount = bufferElements;
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- batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad
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- batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad
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- batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad
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- batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad
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+ batch.vertexBuffer[i].vertices = (float *)RL_CALLOC(bufferElements*3*4, sizeof(float)); // 3 float by vertex, 4 vertex by quad
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+ batch.vertexBuffer[i].texcoords = (float *)RL_CALLOC(bufferElements*2*4, sizeof(float)); // 2 float by texcoord, 4 texcoord by quad
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+ batch.vertexBuffer[i].normals = (float *)RL_CALLOC(bufferElements*3*4, sizeof(float)); // 3 float by vertex, 4 vertex by quad
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+ batch.vertexBuffer[i].colors = (unsigned char *)RL_CALLOC(bufferElements*4*4, sizeof(unsigned char)); // 4 float by color, 4 colors by quad
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#if defined(GRAPHICS_API_OPENGL_33)
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- batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices)
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+ batch.vertexBuffer[i].indices = (unsigned int *)RL_CALLOC(bufferElements*6, sizeof(unsigned int)); // 6 int by quad (indices)
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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- batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices)
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+ batch.vertexBuffer[i].indices = (unsigned short *)RL_CALLOC(bufferElements*6, sizeof(unsigned short)); // 6 int by quad (indices)
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#endif
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for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f;
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@@ -2843,7 +2843,7 @@ rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements)
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// Init draw calls tracking system
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//--------------------------------------------------------------------------------------------
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- batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall));
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+ batch.draws = (rlDrawCall *)RL_CALLOC(RL_DEFAULT_BATCH_DRAWCALLS, sizeof(rlDrawCall));
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for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++)
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{
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@@ -3649,7 +3649,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB))
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{
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- pixels = RL_MALLOC(size);
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+ pixels = RL_CALLOC(size, 1);
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glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels);
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}
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else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format);
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@@ -3674,7 +3674,7 @@ void *rlReadTexturePixels(unsigned int id, int width, int height, int format)
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0);
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// We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format
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- pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8));
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+ pixels = RL_CALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8), 1);
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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