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@@ -88,6 +88,11 @@
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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+// TODO: HACK: Added flag if not provided by GLFW when using external library
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+// Latest GLFW release (GLFW 3.3.8) does not implement this flag, it was added for 3.4.0-dev
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+#if !defined(GLFW_MOUSE_PASSTHROUGH)
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+ #define GLFW_MOUSE_PASSTHROUGH 0x0002000D
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+#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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@@ -391,13 +396,11 @@ void SetWindowState(unsigned int flags)
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}
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// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
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-#if defined (GLFW_MOUSE_PASSTHROUGH)
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if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) != (flags & FLAG_WINDOW_MOUSE_PASSTHROUGH)) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
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{
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glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
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CORE.Window.flags |= FLAG_WINDOW_MOUSE_PASSTHROUGH;
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}
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-#endif
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// State change: FLAG_MSAA_4X_HINT
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if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) != (flags & FLAG_MSAA_4X_HINT)) && ((flags & FLAG_MSAA_4X_HINT) > 0))
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@@ -506,13 +509,11 @@ void ClearWindowState(unsigned int flags)
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}
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// State change: FLAG_WINDOW_MOUSE_PASSTHROUGH
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-#if defined (GLFW_MOUSE_PASSTHROUGH)
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if (((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) && ((flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0))
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{
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glfwSetWindowAttrib(platform.handle, GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
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CORE.Window.flags &= ~FLAG_WINDOW_MOUSE_PASSTHROUGH;
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}
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-#endif
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// State change: FLAG_MSAA_4X_HINT
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if (((CORE.Window.flags & FLAG_MSAA_4X_HINT) > 0) && ((flags & FLAG_MSAA_4X_HINT) > 0))
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@@ -1315,10 +1316,8 @@ int InitPlatform(void)
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else glfwWindowHint(GLFW_SCALE_TO_MONITOR, GLFW_FALSE);
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// Mouse passthrough
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-#if defined (GLFW_MOUSE_PASSTHROUGH)
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if ((CORE.Window.flags & FLAG_WINDOW_MOUSE_PASSTHROUGH) > 0) glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_TRUE);
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else glfwWindowHint(GLFW_MOUSE_PASSTHROUGH, GLFW_FALSE);
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-#endif
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if (CORE.Window.flags & FLAG_MSAA_4X_HINT)
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{
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