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Minor format tweaks

Ray 5 năm trước cách đây
mục cha
commit
5ad65d9291

+ 2 - 2
examples/core/core_world_screen.c

@@ -62,8 +62,8 @@ int main(void)
 
             EndMode3D();
 
-            DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
-            DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
+            DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100/100", 20)/2, cubeScreenPosition.y, 20, BLACK);
+            DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20))/2, 25, 20, GRAY);
 
         EndDrawing();
         //----------------------------------------------------------------------------------

+ 1 - 1
examples/models/models_heightmap.c

@@ -21,7 +21,7 @@ int main(void)
     InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing");
 
     // Define our custom camera to look into our 3d world
-    Camera camera = { { 18.0f, 16.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
+    Camera camera = { { 18.0f, 18.0f, 18.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
 
     Image image = LoadImage("resources/heightmap.png");             // Load heightmap image (RAM)
     Texture2D texture = LoadTextureFromImage(image);                // Convert image to texture (VRAM)

+ 5 - 5
examples/models/models_rlgl_full_solar_system.c

@@ -47,8 +47,8 @@ int main(void)
 {
     // Initialization
     //--------------------------------------------------------------------------------------
-    const int screenWidth = 1024;
-    const int screenHeight = 768;
+    const int screenWidth = 800;
+    const int screenHeight = 450;
     const char *text;
     bool gridEnabled = true;
     bool helpEnabled = false;
@@ -67,9 +67,6 @@ int main(void)
 
     SetCameraMode(camera, CAMERA_FREE);
 
-    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
-    //--------------------------------------------------------------------------------------
-
     // Create Bodies
     Body sun        = CreateBody(0.2,     0.0,     0, GOLD,     "sun");
     Body moon       = CreateBody(0.05,  0.200,    24, GRAY,     "moon");
@@ -94,6 +91,9 @@ int main(void)
     AddBodyChildren(&sun, &pluto);
 
     AddBodyChildren(&earth, &moon);
+    
+    SetTargetFPS(60);                   // Set our game to run at 60 frames-per-second
+    //--------------------------------------------------------------------------------------
 
     // Main game loop
     while (!WindowShouldClose())        // Detect window close button or ESC key