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Update mini_al to v0.8.8

Some minor tweaks around
Ray 7 years ago
parent
commit
5b09630d45
4 changed files with 522 additions and 125 deletions
  1. 1 1
      src/core.c
  2. 517 120
      src/external/mini_al.h
  3. 2 2
      src/models.c
  4. 2 2
      src/text.c

+ 1 - 1
src/core.c

@@ -886,7 +886,7 @@ void EndDrawing(void)
     // Wait for some milliseconds...
     if (frameTime < targetTime)
     {
-        Wait( (float)(targetTime - frameTime)*1000.0f);
+        Wait((float)(targetTime - frameTime)*1000.0f);
 
         currentTime = GetTime();
         double extraTime = currentTime - previousTime;

File diff suppressed because it is too large
+ 517 - 120
src/external/mini_al.h


+ 2 - 2
src/models.c

@@ -2239,7 +2239,7 @@ static Mesh LoadOBJ(const char *fileName)
 {
     Mesh mesh = { 0 };
 
-    char dataType;
+    char dataType = 0;
     char comments[200];
 
     int vertexCount = 0;
@@ -2262,7 +2262,7 @@ static Mesh LoadOBJ(const char *fileName)
     // NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
     while (!feof(objFile))
     {
-        dataType = '\0';
+        dataType = 0;
         fscanf(objFile, "%c", &dataType);
 
         switch (dataType)

+ 2 - 2
src/text.c

@@ -671,11 +671,11 @@ const char *SubText(const char *text, int position, int length)
 
     for (int c = 0 ; c < length ; c++)
     {
-        *(buffer+c) = *(text+position);
+        *(buffer + c) = *(text + position);
         text++;
     }
 
-    *(buffer+length) = '\0';
+    *(buffer + length) = '\0';
 
     return buffer;
 }

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