Some minor tweaks around
@@ -886,7 +886,7 @@ void EndDrawing(void)
// Wait for some milliseconds...
if (frameTime < targetTime)
{
- Wait( (float)(targetTime - frameTime)*1000.0f);
+ Wait((float)(targetTime - frameTime)*1000.0f);
currentTime = GetTime();
double extraTime = currentTime - previousTime;
@@ -2239,7 +2239,7 @@ static Mesh LoadOBJ(const char *fileName)
Mesh mesh = { 0 };
- char dataType;
+ char dataType = 0;
char comments[200];
int vertexCount = 0;
@@ -2262,7 +2262,7 @@ static Mesh LoadOBJ(const char *fileName)
// NOTE: faces MUST be defined as TRIANGLES (3 vertex per face)
while (!feof(objFile))
- dataType = '\0';
+ dataType = 0;
fscanf(objFile, "%c", &dataType);
switch (dataType)
@@ -671,11 +671,11 @@ const char *SubText(const char *text, int position, int length)
for (int c = 0 ; c < length ; c++)
- *(buffer+c) = *(text+position);
+ *(buffer + c) = *(text + position);
text++;
}
- *(buffer+length) = '\0';
+ *(buffer + length) = '\0';
return buffer;