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@@ -1248,12 +1248,13 @@ void PollInputEvents(void)
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CORE.Window.resizedLastFrame = false;
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- if (CORE.Window.eventWaiting) glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
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+ if ((CORE.Window.eventWaiting) || (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)))
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+ {
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+ glfwWaitEvents(); // Wait for in input events before continue (drawing is paused)
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+ CORE.Time.previous = GetTime();
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+ }
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else glfwPollEvents(); // Poll input events: keyboard/mouse/window events (callbacks) -> Update keys state
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- // While window minimized, stop loop execution
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- while (IsWindowState(FLAG_WINDOW_MINIMIZED) && !IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) glfwWaitEvents();
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-
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CORE.Window.shouldClose = glfwWindowShouldClose(platform.handle);
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// Reset close status for next frame
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@@ -1739,12 +1740,7 @@ static void WindowContentScaleCallback(GLFWwindow *window, float scalex, float s
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static void WindowIconifyCallback(GLFWwindow *window, int iconified)
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{
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if (iconified) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; // The window was iconified
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- else
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- {
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- CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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-
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- if ((CORE.Window.flags & FLAG_WINDOW_ALWAYS_RUN) == 0) CORE.Time.previous = GetTime();
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- }
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+ else CORE.Window.flags &= ~FLAG_WINDOW_MINIMIZED; // The window was restored
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}
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// GLFW3 WindowMaximize Callback, runs when window is maximized/restored
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