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REVIEWED: `ExportFontAsCode()` not checking `isGpuReady` #4894

Ray 4 months ago
parent
commit
5b940692ea
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/rtext.c

+ 1 - 1
src/rtext.c

@@ -1075,7 +1075,7 @@ bool ExportFontAsCode(Font font, const char *fileName)
     byteCount += sprintf(txtData + byteCount, "    Image imFont = { fontImageData_%s, %i, %i, 1, %i };\n\n", styleName, image.width, image.height, image.format);
 #endif
     byteCount += sprintf(txtData + byteCount, "    // Load texture from image\n");
-    byteCount += sprintf(txtData + byteCount, "    if (isGpuReady) font.texture = LoadTextureFromImage(imFont);\n");
+    byteCount += sprintf(txtData + byteCount, "    font.texture = LoadTextureFromImage(imFont);\n");
 #if defined(SUPPORT_COMPRESSED_FONT_ATLAS)
     byteCount += sprintf(txtData + byteCount, "    UnloadImage(imFont);  // Uncompressed data can be unloaded from memory\n\n");
 #endif