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@@ -376,7 +376,7 @@ typedef struct Mesh {
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float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
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float *tangents; // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
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unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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unsigned char *colors; // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
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unsigned short *indices; // vertex indices (in case vertex data comes indexed)
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unsigned short *indices; // vertex indices (in case vertex data comes indexed)
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- int trianglesCount; // number of triangles to draw
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+ int triangleCount; // number of triangles to draw
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BoundingBox bounds; // mesh limits defined by min and max points
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BoundingBox bounds; // mesh limits defined by min and max points
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