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Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      src/raylib.h

+ 1 - 1
src/raylib.h

@@ -376,7 +376,7 @@ typedef struct Mesh {
     float *tangents;            // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
     float *tangents;            // vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
     unsigned char *colors;      // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
     unsigned char *colors;      // vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
     unsigned short *indices;    // vertex indices (in case vertex data comes indexed)
     unsigned short *indices;    // vertex indices (in case vertex data comes indexed)
-    int trianglesCount;         // number of triangles to draw
+    int triangleCount;         // number of triangles to draw
     
     
     BoundingBox bounds;         // mesh limits defined by min and max points
     BoundingBox bounds;         // mesh limits defined by min and max points