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@@ -950,9 +950,9 @@ void get_gl_texture_formats(int format, unsigned int *gl_internal_format, unsign
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// if this library is being improved to support KTX 2.0, it requires those formats to be provided -> View list at the end!
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/*
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- *glInternalFormat = 0;
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- *glFormat = 0;
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- *glType = 0;
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+ *gl_internal_format = 0;
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+ *gl_format = 0;
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+ *gl_type = 0;
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switch (format)
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{
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@@ -1022,6 +1022,65 @@ void get_gl_texture_formats(int format, unsigned int *gl_internal_format, unsign
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}
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#endif // RL_GPUTEX_IMPLEMENTATION
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+/*
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+// OpenGL texture data formats
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+// NOTE: Those values can be useful for KTX 1.1 saving,
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+// probably only the latest OpenGL ones, not the extensions ones
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+// So, there is no need to include full OpenGL headers
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+#define GL_UNSIGNED_BYTE 0x1401
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+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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+#define GL_FLOAT 0x1406
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+#define GL_HALF_FLOAT 0x140b
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+#define GL_HALF_FLOAT_ARB 0x140b
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+#define GL_HALF_FLOAT_OES 0x8d61
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+
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+#define GL_RED_EXT 0x1903
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+#define GL_RGB 0x1907
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+#define GL_RGBA 0x1908
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+#define GL_LUMINANCE 0x1909
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+#define GL_R8 0x8229
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+#define GL_RG8 0x822b
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+#define GL_RGB565 0x8d62
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+#define GL_RGB8 0x8051
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+#define GL_RGB5_A1 0x8057
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+#define GL_RGBA4 0x8056
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+#define GL_RGBA8 0x8058
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+#define GL_R16F 0x822d
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+#define GL_RGB16F 0x881b
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+#define GL_RGBA16F 0x881a
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+#define GL_R32F 0x822e
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+#define GL_RGB32F 0x8815
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+#define GL_RGBA32F 0x8814
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+
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+#define GL_R32F_EXT 0x822e
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+#define GL_RGB32F_EXT 0x8815
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+#define GL_RGBA32F_EXT 0x8814
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+#define GL_R16F_EXT 0x822d
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+#define GL_RGB16F_EXT 0x881b
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+#define GL_RGBA16F_EXT 0x881a
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+
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+// S3TC (DXT) compression
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+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83f0
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+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83f1
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+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83f2
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+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83f3
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+
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+// ETC formats
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+#define GL_ETC1_RGB8_OES 0x8d64
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+#define GL_COMPRESSED_RGB8_ETC2 0x9274
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+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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+
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+// PVRTC
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+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8c00
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+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8c02
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+
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+// ASTC
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+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0
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+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7
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+*/
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+
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/*
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// Vulkan texture formats
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typedef enum VkFormat {
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