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@@ -37,9 +37,7 @@
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*
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*
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* #define SUPPORT_SHADER_DISTORTION
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* #define SUPPORT_SHADER_DISTORTION
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*
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*
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-*
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-* #define SUPPORT_OCULUS_RIFT_CV1 / RLGL_OCULUS_SUPPORT
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-* Enable Oculus Rift CV1 functionality
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+* #define SUPPORT_VR_SIMULATION
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*
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*
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* #define SUPPORT_STEREO_RENDERING
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* #define SUPPORT_STEREO_RENDERING
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*
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*
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@@ -121,17 +119,6 @@
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#include "shader_distortion.h" // Distortion shader to be embedded
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#include "shader_distortion.h" // Distortion shader to be embedded
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#endif
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#endif
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-//#define RLGL_OCULUS_SUPPORT // Enable Oculus Rift code
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-#if defined(RLGL_OCULUS_SUPPORT)
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- #include "external/OculusSDK/LibOVR/Include/OVR_CAPI_GL.h" // Oculus SDK for OpenGL
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-#endif
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-
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-#if defined(RLGL_STANDALONE)
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- #define OCULUSAPI
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-#else
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- #define OCULUSAPI static
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-#endif
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-
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -187,15 +174,15 @@
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#endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(GRAPHICS_API_OPENGL_11)
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- #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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- #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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- #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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+ #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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+ #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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+ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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- #define glClearDepth glClearDepthf
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- #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
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- #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
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+ #define glClearDepth glClearDepthf
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+ #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER
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+ #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER
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#endif
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#endif
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// Default vertex attribute names on shader to set location points
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// Default vertex attribute names on shader to set location points
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@@ -267,32 +254,6 @@ typedef struct VrStereoConfig {
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Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
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Matrix eyesViewOffset[2]; // VR stereo rendering eyes view offset matrices
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} VrStereoConfig;
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} VrStereoConfig;
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-#if defined(RLGL_OCULUS_SUPPORT)
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-typedef struct OculusBuffer {
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- ovrTextureSwapChain textureChain;
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- GLuint depthId;
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- GLuint fboId;
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- int width;
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- int height;
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-} OculusBuffer;
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-
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-typedef struct OculusMirror {
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- ovrMirrorTexture texture;
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- GLuint fboId;
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- int width;
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- int height;
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-} OculusMirror;
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-
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-typedef struct OculusLayer {
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- ovrViewScaleDesc viewScaleDesc;
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- ovrLayerEyeFov eyeLayer; // layer 0
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- //ovrLayerQuad quadLayer; // TODO: layer 1: '2D' quad for GUI
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- Matrix eyeProjections[2];
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- int width;
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- int height;
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-} OculusLayer;
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-#endif
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-
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@@ -343,24 +304,11 @@ static float maxAnisotropicLevel = 0.0f; // Maximum anisotropy level supp
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// Extension supported flag: Clamp mirror wrap mode
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// Extension supported flag: Clamp mirror wrap mode
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static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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static bool texClampMirrorSupported = false; // Clamp mirror wrap mode supported
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-#if defined(RLGL_OCULUS_SUPPORT)
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-// OVR device variables
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-static ovrSession session; // Oculus session (pointer to ovrHmdStruct)
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-static ovrHmdDesc hmdDesc; // Oculus device descriptor parameters
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-static ovrGraphicsLuid luid; // Oculus locally unique identifier for the program (64 bit)
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-static OculusLayer layer; // Oculus drawing layer (similar to photoshop)
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-static OculusBuffer buffer; // Oculus internal buffers (texture chain and fbo)
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-static OculusMirror mirror; // Oculus mirror texture and fbo
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-static unsigned int frameIndex = 0; // Oculus frames counter, used to discard frames from chain
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-#endif
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-
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// VR global variables
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// VR global variables
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static VrDeviceInfo hmd; // Current VR device info
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static VrDeviceInfo hmd; // Current VR device info
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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static VrStereoConfig vrConfig; // VR stereo configuration for simulator
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-static bool vrDeviceReady = false; // VR device ready flag
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-static bool vrSimulator = false; // VR simulator enabled flag
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-static bool vrEnabled = false; // VR experience enabled (device or simulator)
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-static bool vrRendering = true; // VR stereo rendering enabled/disabled flag
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+static bool vrSimulatorReady = false; // VR simulator ready flag
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+static bool vrStereoRender = false; // VR stereo rendering enabled/disabled flag
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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// NOTE: This flag is useful to render data over stereo image (i.e. FPS)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_ES2)
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@@ -380,7 +328,7 @@ static int blendMode = 0; // Track current blending mode
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// White texture useful for plain color polys (required by shader)
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// White texture useful for plain color polys (required by shader)
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static unsigned int whiteTexture;
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static unsigned int whiteTexture;
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-// Default framebuffer size (required by Oculus device)
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+// Default framebuffer size
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static int screenWidth; // Default framebuffer width
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static int screenWidth; // Default framebuffer width
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static int screenHeight; // Default framebuffer height
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static int screenHeight; // Default framebuffer height
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@@ -397,7 +345,7 @@ static void UnloadDefaultShader(void); // Unload default shader
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static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
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static void LoadDefaultBuffers(void); // Load default internal buffers (lines, triangles, quads)
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static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
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static void UpdateDefaultBuffers(void); // Update default internal buffers (VAOs/VBOs) with vertex data
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-static void DrawDefaultBuffers(int eyesCount); // Draw default internal buffers vertex data
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+static void DrawDefaultBuffers(void); // Draw default internal buffers vertex data
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static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
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static void UnloadDefaultBuffers(void); // Unload default internal buffers vertex data from CPU and GPU
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// Configure stereo rendering (including distortion shader) with HMD device parameters
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// Configure stereo rendering (including distortion shader) with HMD device parameters
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@@ -407,26 +355,6 @@ static void SetStereoConfig(VrDeviceInfo info);
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static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
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static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView);
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#endif
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#endif
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-#if defined(RLGL_OCULUS_SUPPORT)
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-#if !defined(RLGL_STANDALONE)
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-static bool InitOculusDevice(void); // Initialize Oculus device (returns true if success)
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-static void CloseOculusDevice(void); // Close Oculus device
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-static void UpdateOculusTracking(Camera *camera); // Update Oculus head position-orientation tracking
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-static void BeginOculusDrawing(void); // Setup Oculus buffers for drawing
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-static void EndOculusDrawing(void); // Finish Oculus drawing and blit framebuffer to mirror
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-#endif
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-
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-static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height); // Load Oculus required buffers
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-static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer); // Unload texture required buffers
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-static OculusMirror LoadOculusMirror(ovrSession session, int width, int height); // Load Oculus mirror buffers
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-static void UnloadOculusMirror(ovrSession session, OculusMirror mirror); // Unload Oculus mirror buffers
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-static void BlitOculusMirror(ovrSession session, OculusMirror mirror); // Copy Oculus screen buffer to mirror texture
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-static OculusLayer InitOculusLayer(ovrSession session); // Init Oculus layer (similar to photoshop)
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-static Matrix FromOvrMatrix(ovrMatrix4f ovrM); // Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
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-#endif
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-
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-
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-
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#if defined(GRAPHICS_API_OPENGL_11)
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#if defined(GRAPHICS_API_OPENGL_11)
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static int GenerateMipmaps(unsigned char *data, int baseWidth, int baseHeight);
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static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
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static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight);
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@@ -1352,9 +1280,7 @@ void rlglDraw(void)
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// NOTE: Default buffers upload and draw
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// NOTE: Default buffers upload and draw
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UpdateDefaultBuffers();
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UpdateDefaultBuffers();
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-
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- if (vrEnabled && vrRendering) DrawDefaultBuffers(2);
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- else DrawDefaultBuffers(1);
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+ DrawDefaultBuffers(); // NOTE: Stereo rendering is checked inside
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#endif
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#endif
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}
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}
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@@ -2018,9 +1944,6 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
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#endif
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#endif
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- int eyesCount = 1;
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- if (vrEnabled) eyesCount = 2;
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-
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glUseProgram(material.shader.id);
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glUseProgram(material.shader.id);
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// Upload to shader material.colDiffuse
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// Upload to shader material.colDiffuse
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@@ -2153,6 +2076,9 @@ void rlglDrawMesh(Mesh mesh, Material material, Matrix transform)
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if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]);
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if (mesh.indices != NULL) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, quads.vboId[3]);
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}
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}
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+ int eyesCount = 1;
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+ if (vrStereoRender) eyesCount = 2;
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+
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for (int eye = 0; eye < eyesCount; eye++)
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for (int eye = 0; eye < eyesCount; eye++)
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{
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{
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if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
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if (eyesCount == 2) SetStereoView(eye, matProjection, matModelView);
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@@ -2617,146 +2543,119 @@ void EndBlendMode(void)
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BeginBlendMode(BLEND_ALPHA);
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BeginBlendMode(BLEND_ALPHA);
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}
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}
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-// Init VR device (or simulator)
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-// NOTE: If device is not available, it fallbacks to default device (simulator)
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+// Init VR simulator for selected device
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// NOTE: It modifies the global variable: VrDeviceInfo hmd
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// NOTE: It modifies the global variable: VrDeviceInfo hmd
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-void InitVrDevice(int vrDevice)
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+void InitVrSimulator(int vrDevice)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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- switch (vrDevice)
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- {
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- case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
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- case HMD_OCULUS_RIFT_DK2:
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- case HMD_OCULUS_RIFT_CV1:
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- {
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-#if defined(RLGL_OCULUS_SUPPORT)
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- vrDeviceReady = InitOculusDevice();
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-#else
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- TraceLog(WARNING, "Oculus Rift not supported by default, recompile raylib with Oculus support");
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-#endif
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- } break;
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- case HMD_VALVE_HTC_VIVE:
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- case HMD_SAMSUNG_GEAR_VR:
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- case HMD_GOOGLE_CARDBOARD:
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- case HMD_SONY_PLAYSTATION_VR:
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- case HMD_RAZER_OSVR:
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- case HMD_FOVE_VR: TraceLog(WARNING, "VR Device not supported");
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- default: break;
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- }
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-
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- if (!vrDeviceReady)
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- {
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- TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
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-
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- if (vrDevice == HMD_OCULUS_RIFT_DK2)
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- {
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- // Oculus Rift DK2 parameters
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- hmd.hResolution = 1280; // HMD horizontal resolution in pixels
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- hmd.vResolution = 800; // HMD vertical resolution in pixels
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- hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
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- hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
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- hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
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- hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
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- hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
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- hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
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- hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
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- hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
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- hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
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- hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
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- hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
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- hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
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- hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
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- hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
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- }
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- else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
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- {
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- // Oculus Rift CV1 parameters
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- // NOTE: CV1 represents a complete HMD redesign compared to previous versions,
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- // new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
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- // previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
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- // I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
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- // but result is not the same obtained with Oculus PC SDK.
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- hmd.hResolution = 2160; // HMD horizontal resolution in pixels
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- hmd.vResolution = 1200; // HMD vertical resolution in pixels
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- hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
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- hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
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- hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
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- hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
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- hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
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- hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
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- hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
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- hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
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- hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
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- hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
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- hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
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- hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
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- hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
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- hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
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- }
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-
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- // Initialize framebuffer and textures for stereo rendering
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- // NOTE: screen size should match HMD aspect ratio
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- vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
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-
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- // Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
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- vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
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- if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
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-
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- SetStereoConfig(hmd);
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-
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- vrSimulator = true;
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- vrEnabled = true;
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- }
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+ if (vrDevice == HMD_OCULUS_RIFT_DK2)
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+ {
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|
|
|
+ // Oculus Rift DK2 parameters
|
|
|
|
+ hmd.hResolution = 1280; // HMD horizontal resolution in pixels
|
|
|
|
+ hmd.vResolution = 800; // HMD vertical resolution in pixels
|
|
|
|
+ hmd.hScreenSize = 0.14976f; // HMD horizontal size in meters
|
|
|
|
+ hmd.vScreenSize = 0.09356f; // HMD vertical size in meters
|
|
|
|
+ hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
|
|
|
+ hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
|
|
|
+ hmd.lensSeparationDistance = 0.0635f; // HMD lens separation distance in meters
|
|
|
|
+ hmd.interpupillaryDistance = 0.064f; // HMD IPD (distance between pupils) in meters
|
|
|
|
+ hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
|
|
|
+ hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
|
|
|
+ hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
|
|
|
+ hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
|
|
|
+ hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
|
|
|
+ hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
|
|
|
+ hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
|
|
|
+ hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
|
|
|
+
|
|
|
|
+ TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift DK2)");
|
|
|
|
+ }
|
|
|
|
+ else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
|
|
|
|
+ {
|
|
|
|
+ // Oculus Rift CV1 parameters
|
|
|
|
+ // NOTE: CV1 represents a complete HMD redesign compared to previous versions,
|
|
|
|
+ // new Fresnel-hybrid-asymmetric lenses have been added and, consequently,
|
|
|
|
+ // previous parameters (DK2) and distortion shader (DK2) doesn't work any more.
|
|
|
|
+ // I just defined a set of parameters for simulator that approximate to CV1 stereo rendering
|
|
|
|
+ // but result is not the same obtained with Oculus PC SDK.
|
|
|
|
+ hmd.hResolution = 2160; // HMD horizontal resolution in pixels
|
|
|
|
+ hmd.vResolution = 1200; // HMD vertical resolution in pixels
|
|
|
|
+ hmd.hScreenSize = 0.133793f; // HMD horizontal size in meters
|
|
|
|
+ hmd.vScreenSize = 0.0669f; // HMD vertical size in meters
|
|
|
|
+ hmd.vScreenCenter = 0.04678f; // HMD screen center in meters
|
|
|
|
+ hmd.eyeToScreenDistance = 0.041f; // HMD distance between eye and display in meters
|
|
|
|
+ hmd.lensSeparationDistance = 0.07f; // HMD lens separation distance in meters
|
|
|
|
+ hmd.interpupillaryDistance = 0.07f; // HMD IPD (distance between pupils) in meters
|
|
|
|
+ hmd.distortionK[0] = 1.0f; // HMD lens distortion constant parameter 0
|
|
|
|
+ hmd.distortionK[1] = 0.22f; // HMD lens distortion constant parameter 1
|
|
|
|
+ hmd.distortionK[2] = 0.24f; // HMD lens distortion constant parameter 2
|
|
|
|
+ hmd.distortionK[3] = 0.0f; // HMD lens distortion constant parameter 3
|
|
|
|
+ hmd.chromaAbCorrection[0] = 0.996f; // HMD chromatic aberration correction parameter 0
|
|
|
|
+ hmd.chromaAbCorrection[1] = -0.004f; // HMD chromatic aberration correction parameter 1
|
|
|
|
+ hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
|
|
|
|
+ hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
|
|
|
|
+
|
|
|
|
+ TraceLog(WARNING, "Initializing VR Simulator (Oculus Rift CV1)");
|
|
|
|
+ }
|
|
|
|
+ else
|
|
|
|
+ {
|
|
|
|
+ TraceLog(WARNING, "VR Simulator doesn't support current device yet,");
|
|
|
|
+ TraceLog(WARNING, "using default VR Simulator parameters");
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ // Initialize framebuffer and textures for stereo rendering
|
|
|
|
+ // NOTE: screen size should match HMD aspect ratio
|
|
|
|
+ vrConfig.stereoFbo = rlglLoadRenderTexture(screenWidth, screenHeight);
|
|
|
|
+
|
|
|
|
+ // Load distortion shader (initialized by default with Oculus Rift CV1 parameters)
|
|
|
|
+ vrConfig.distortionShader.id = LoadShaderProgram(vDistortionShaderStr, fDistortionShaderStr);
|
|
|
|
+ if (vrConfig.distortionShader.id != 0) LoadDefaultShaderLocations(&vrConfig.distortionShader);
|
|
|
|
+
|
|
|
|
+ SetStereoConfig(hmd);
|
|
|
|
+
|
|
|
|
+ vrSimulatorReady = true;
|
|
#endif
|
|
#endif
|
|
|
|
|
|
#if defined(GRAPHICS_API_OPENGL_11)
|
|
#if defined(GRAPHICS_API_OPENGL_11)
|
|
- TraceLog(WARNING, "VR device or simulator not supported on OpenGL 1.1");
|
|
|
|
|
|
+ TraceLog(WARNING, "VR Simulator not supported on OpenGL 1.1");
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
-// Close VR device (or simulator)
|
|
|
|
-void CloseVrDevice(void)
|
|
|
|
|
|
+// Close VR simulator for current device
|
|
|
|
+void CloseVrSimulator(void)
|
|
{
|
|
{
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
-#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
- if (vrDeviceReady) CloseOculusDevice();
|
|
|
|
- else
|
|
|
|
-#endif
|
|
|
|
|
|
+ if (vrSimulatorReady)
|
|
{
|
|
{
|
|
rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
|
|
rlDeleteRenderTextures(vrConfig.stereoFbo); // Unload stereo framebuffer and texture
|
|
UnloadShader(vrConfig.distortionShader); // Unload distortion shader
|
|
UnloadShader(vrConfig.distortionShader); // Unload distortion shader
|
|
}
|
|
}
|
|
#endif
|
|
#endif
|
|
- vrDeviceReady = false;
|
|
|
|
-}
|
|
|
|
-
|
|
|
|
-// Detect if VR device is available
|
|
|
|
-bool IsVrDeviceReady(void)
|
|
|
|
-{
|
|
|
|
- return (vrDeviceReady && vrEnabled);
|
|
|
|
}
|
|
}
|
|
|
|
|
|
// Detect if VR simulator is running
|
|
// Detect if VR simulator is running
|
|
-bool IsVrSimulator(void)
|
|
|
|
|
|
+bool IsVrSimulatorReady(void)
|
|
{
|
|
{
|
|
- return (vrSimulator && vrEnabled);
|
|
|
|
|
|
+ return vrSimulatorReady;
|
|
}
|
|
}
|
|
|
|
|
|
// Enable/Disable VR experience (device or simulator)
|
|
// Enable/Disable VR experience (device or simulator)
|
|
void ToggleVrMode(void)
|
|
void ToggleVrMode(void)
|
|
{
|
|
{
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
- if (vrDeviceReady || vrSimulator) vrEnabled = !vrEnabled;
|
|
|
|
- else vrEnabled = false;
|
|
|
|
|
|
+ vrSimulatorReady = !vrSimulatorReady;
|
|
|
|
|
|
- if (!vrEnabled)
|
|
|
|
|
|
+ if (!vrSimulatorReady)
|
|
{
|
|
{
|
|
|
|
+ vrStereoRender = false;
|
|
|
|
+
|
|
// Reset viewport and default projection-modelview matrices
|
|
// Reset viewport and default projection-modelview matrices
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
|
projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
|
MatrixTranspose(&projection);
|
|
MatrixTranspose(&projection);
|
|
modelview = MatrixIdentity();
|
|
modelview = MatrixIdentity();
|
|
}
|
|
}
|
|
|
|
+ else vrStereoRender = true;
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
@@ -2764,37 +2663,29 @@ void ToggleVrMode(void)
|
|
// NOTE: Camera (position, target, up) gets update with head tracking information
|
|
// NOTE: Camera (position, target, up) gets update with head tracking information
|
|
void UpdateVrTracking(Camera *camera)
|
|
void UpdateVrTracking(Camera *camera)
|
|
{
|
|
{
|
|
-#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
- if (vrDeviceReady) UpdateOculusTracking(camera);
|
|
|
|
-#endif
|
|
|
|
|
|
+ // TODO: Simulate 1st person camera system
|
|
}
|
|
}
|
|
|
|
|
|
// Begin Oculus drawing configuration
|
|
// Begin Oculus drawing configuration
|
|
void BeginVrDrawing(void)
|
|
void BeginVrDrawing(void)
|
|
{
|
|
{
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
-#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
- if (vrDeviceReady)
|
|
|
|
- {
|
|
|
|
- BeginOculusDrawing();
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
-#endif
|
|
|
|
|
|
+ if (vrSimulatorReady)
|
|
{
|
|
{
|
|
// Setup framebuffer for stereo rendering
|
|
// Setup framebuffer for stereo rendering
|
|
rlEnableRenderTexture(vrConfig.stereoFbo.id);
|
|
rlEnableRenderTexture(vrConfig.stereoFbo.id);
|
|
- }
|
|
|
|
|
|
|
|
- // NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
|
|
|
- // and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
|
|
|
- // - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
|
|
- // - Do NOT enable GL_FRAMEBUFFER_SRGB
|
|
|
|
- //glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
|
|
+ // NOTE: If your application is configured to treat the texture as a linear format (e.g. GL_RGBA)
|
|
|
|
+ // and performs linear-to-gamma conversion in GLSL or does not care about gamma-correction, then:
|
|
|
|
+ // - Require OculusBuffer format to be OVR_FORMAT_R8G8B8A8_UNORM_SRGB
|
|
|
|
+ // - Do NOT enable GL_FRAMEBUFFER_SRGB
|
|
|
|
+ //glEnable(GL_FRAMEBUFFER_SRGB);
|
|
|
|
|
|
- //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
|
|
|
- rlClearScreenBuffers(); // Clear current framebuffer(s)
|
|
|
|
-
|
|
|
|
- vrRendering = true;
|
|
|
|
|
|
+ //glViewport(0, 0, buffer.width, buffer.height); // Useful if rendering to separate framebuffers (every eye)
|
|
|
|
+ rlClearScreenBuffers(); // Clear current framebuffer(s)
|
|
|
|
+
|
|
|
|
+ vrStereoRender = true;
|
|
|
|
+ }
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
@@ -2802,18 +2693,13 @@ void BeginVrDrawing(void)
|
|
void EndVrDrawing(void)
|
|
void EndVrDrawing(void)
|
|
{
|
|
{
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
-#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
- if (vrDeviceReady)
|
|
|
|
- {
|
|
|
|
- EndOculusDrawing();
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
-#endif
|
|
|
|
|
|
+ if (vrSimulatorReady)
|
|
{
|
|
{
|
|
- // Unbind current framebuffer
|
|
|
|
- rlDisableRenderTexture();
|
|
|
|
|
|
+ vrStereoRender = false; // Disable stereo render
|
|
|
|
+
|
|
|
|
+ rlDisableRenderTexture(); // Unbind current framebuffer
|
|
|
|
|
|
- rlClearScreenBuffers(); // Clear current framebuffer
|
|
|
|
|
|
+ rlClearScreenBuffers(); // Clear current framebuffer
|
|
|
|
|
|
// Set viewport to default framebuffer size (screen size)
|
|
// Set viewport to default framebuffer size (screen size)
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
rlViewport(0, 0, screenWidth, screenHeight);
|
|
@@ -2855,15 +2741,21 @@ void EndVrDrawing(void)
|
|
|
|
|
|
rlDisableTexture();
|
|
rlDisableTexture();
|
|
|
|
|
|
|
|
+ // Update and draw render texture fbo with distortion to backbuffer
|
|
UpdateDefaultBuffers();
|
|
UpdateDefaultBuffers();
|
|
- DrawDefaultBuffers(1);
|
|
|
|
-
|
|
|
|
|
|
+ DrawDefaultBuffers();
|
|
|
|
+
|
|
|
|
+ // Restore defaultShader
|
|
currentShader = defaultShader;
|
|
currentShader = defaultShader;
|
|
- }
|
|
|
|
-
|
|
|
|
- rlDisableDepthTest();
|
|
|
|
|
|
|
|
- vrRendering = false;
|
|
|
|
|
|
+ // Reset viewport and default projection-modelview matrices
|
|
|
|
+ rlViewport(0, 0, screenWidth, screenHeight);
|
|
|
|
+ projection = MatrixOrtho(0, screenWidth, screenHeight, 0, 0.0f, 1.0f);
|
|
|
|
+ MatrixTranspose(&projection);
|
|
|
|
+ modelview = MatrixIdentity();
|
|
|
|
+
|
|
|
|
+ rlDisableDepthTest();
|
|
|
|
+ }
|
|
#endif
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
@@ -3405,10 +3297,13 @@ static void UpdateDefaultBuffers(void)
|
|
|
|
|
|
// Draw default internal buffers vertex data
|
|
// Draw default internal buffers vertex data
|
|
// NOTE: We draw in this order: lines, triangles, quads
|
|
// NOTE: We draw in this order: lines, triangles, quads
|
|
-static void DrawDefaultBuffers(int eyesCount)
|
|
|
|
|
|
+static void DrawDefaultBuffers()
|
|
{
|
|
{
|
|
Matrix matProjection = projection;
|
|
Matrix matProjection = projection;
|
|
Matrix matModelView = modelview;
|
|
Matrix matModelView = modelview;
|
|
|
|
+
|
|
|
|
+ int eyesCount = 1;
|
|
|
|
+ if (vrStereoRender) eyesCount = 2;
|
|
|
|
|
|
for (int eye = 0; eye < eyesCount; eye++)
|
|
for (int eye = 0; eye < eyesCount; eye++)
|
|
{
|
|
{
|
|
@@ -3693,47 +3588,19 @@ static void SetStereoConfig(VrDeviceInfo hmd)
|
|
// Set internal projection and modelview matrix depending on eyes tracking data
|
|
// Set internal projection and modelview matrix depending on eyes tracking data
|
|
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
|
static void SetStereoView(int eye, Matrix matProjection, Matrix matModelView)
|
|
{
|
|
{
|
|
- if (vrEnabled)
|
|
|
|
- {
|
|
|
|
- Matrix eyeProjection = matProjection;
|
|
|
|
- Matrix eyeModelView = matModelView;
|
|
|
|
|
|
+ Matrix eyeProjection = matProjection;
|
|
|
|
+ Matrix eyeModelView = matModelView;
|
|
|
|
|
|
-#if defined(RLGL_OCULUS_SUPPORT)
|
|
|
|
- if (vrDeviceReady)
|
|
|
|
- {
|
|
|
|
- rlViewport(layer.eyeLayer.Viewport[eye].Pos.x, layer.eyeLayer.Viewport[eye].Pos.y,
|
|
|
|
- layer.eyeLayer.Viewport[eye].Size.w, layer.eyeLayer.Viewport[eye].Size.h);
|
|
|
|
-
|
|
|
|
- Quaternion eyeRenderPose = (Quaternion){ layer.eyeLayer.RenderPose[eye].Orientation.x,
|
|
|
|
- layer.eyeLayer.RenderPose[eye].Orientation.y,
|
|
|
|
- layer.eyeLayer.RenderPose[eye].Orientation.z,
|
|
|
|
- layer.eyeLayer.RenderPose[eye].Orientation.w };
|
|
|
|
- QuaternionInvert(&eyeRenderPose);
|
|
|
|
- Matrix eyeOrientation = QuaternionToMatrix(eyeRenderPose);
|
|
|
|
- Matrix eyeTranslation = MatrixTranslate(-layer.eyeLayer.RenderPose[eye].Position.x,
|
|
|
|
- -layer.eyeLayer.RenderPose[eye].Position.y,
|
|
|
|
- -layer.eyeLayer.RenderPose[eye].Position.z);
|
|
|
|
-
|
|
|
|
- Matrix eyeView = MatrixMultiply(eyeTranslation, eyeOrientation); // Matrix containing eye-head movement
|
|
|
|
- eyeModelView = MatrixMultiply(matModelView, eyeView); // Combine internal camera matrix (modelview) wih eye-head movement
|
|
|
|
-
|
|
|
|
- eyeProjection = layer.eyeProjections[eye];
|
|
|
|
- }
|
|
|
|
- else
|
|
|
|
-#endif
|
|
|
|
- {
|
|
|
|
- // Setup viewport and projection/modelview matrices using tracking data
|
|
|
|
- rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
|
|
|
|
|
+ // Setup viewport and projection/modelview matrices using tracking data
|
|
|
|
+ rlViewport(eye*screenWidth/2, 0, screenWidth/2, screenHeight);
|
|
|
|
|
|
- // Apply view offset to modelview matrix
|
|
|
|
- eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
|
|
|
|
|
+ // Apply view offset to modelview matrix
|
|
|
|
+ eyeModelView = MatrixMultiply(matModelView, vrConfig.eyesViewOffset[eye]);
|
|
|
|
|
|
- eyeProjection = vrConfig.eyesProjection[eye];
|
|
|
|
- }
|
|
|
|
|
|
+ eyeProjection = vrConfig.eyesProjection[eye];
|
|
|
|
|
|
- SetMatrixModelview(eyeModelView);
|
|
|
|
- SetMatrixProjection(eyeProjection);
|
|
|
|
- }
|
|
|
|
|
|
+ SetMatrixModelview(eyeModelView);
|
|
|
|
+ SetMatrixProjection(eyeProjection);
|
|
}
|
|
}
|
|
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
#endif //defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
|
|
|
|
|
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@@ -3864,304 +3731,6 @@ static Color *GenNextMipmap(Color *srcData, int srcWidth, int srcHeight)
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}
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}
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#endif
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#endif
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-#if defined(RLGL_OCULUS_SUPPORT)
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-// Initialize Oculus device (returns true if success)
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-OCULUSAPI bool InitOculusDevice(void)
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-{
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- bool oculusReady = false;
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-
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- ovrResult result = ovr_Initialize(NULL);
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-
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- if (OVR_FAILURE(result)) TraceLog(WARNING, "OVR: Could not initialize Oculus device");
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- else
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- {
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- result = ovr_Create(&session, &luid);
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- if (OVR_FAILURE(result))
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- {
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- TraceLog(WARNING, "OVR: Could not create Oculus session");
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- ovr_Shutdown();
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- }
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- else
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- {
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- hmdDesc = ovr_GetHmdDesc(session);
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-
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- TraceLog(INFO, "OVR: Product Name: %s", hmdDesc.ProductName);
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- TraceLog(INFO, "OVR: Manufacturer: %s", hmdDesc.Manufacturer);
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- TraceLog(INFO, "OVR: Product ID: %i", hmdDesc.ProductId);
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- TraceLog(INFO, "OVR: Product Type: %i", hmdDesc.Type);
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- //TraceLog(INFO, "OVR: Serial Number: %s", hmdDesc.SerialNumber);
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- TraceLog(INFO, "OVR: Resolution: %ix%i", hmdDesc.Resolution.w, hmdDesc.Resolution.h);
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-
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- // NOTE: Oculus mirror is set to defined screenWidth and screenHeight...
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- // ...ideally, it should be (hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2)
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-
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- // Initialize Oculus Buffers
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- layer = InitOculusLayer(session);
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- buffer = LoadOculusBuffer(session, layer.width, layer.height);
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- mirror = LoadOculusMirror(session, hmdDesc.Resolution.w/2, hmdDesc.Resolution.h/2); // NOTE: hardcoded...
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- layer.eyeLayer.ColorTexture[0] = buffer.textureChain; //SetOculusLayerTexture(eyeLayer, buffer.textureChain);
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-
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- // Recenter OVR tracking origin
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- ovr_RecenterTrackingOrigin(session);
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-
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- oculusReady = true;
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- vrEnabled = true;
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- }
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- }
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-
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- return oculusReady;
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-}
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-
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-// Close Oculus device (and unload buffers)
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-OCULUSAPI void CloseOculusDevice(void)
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-{
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- UnloadOculusMirror(session, mirror); // Unload Oculus mirror buffer
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- UnloadOculusBuffer(session, buffer); // Unload Oculus texture buffers
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-
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- ovr_Destroy(session); // Free Oculus session data
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- ovr_Shutdown(); // Close Oculus device connection
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-}
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-
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-// Update Oculus head position-orientation tracking
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-OCULUSAPI void UpdateOculusTracking(Camera *camera)
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-{
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- frameIndex++;
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-
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- ovrPosef eyePoses[2];
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- ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
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-
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- layer.eyeLayer.RenderPose[0] = eyePoses[0];
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- layer.eyeLayer.RenderPose[1] = eyePoses[1];
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-
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- // TODO: Update external camera with eyePoses data (position, orientation)
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- // NOTE: We can simplify to simple camera if we consider IPD and HMD device configuration again later
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- // it will be useful for the user to draw, lets say, billboards oriented to camera
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-
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- // Get session status information
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- ovrSessionStatus sessionStatus;
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- ovr_GetSessionStatus(session, &sessionStatus);
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-
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- if (sessionStatus.ShouldQuit) TraceLog(WARNING, "OVR: Session should quit...");
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- if (sessionStatus.ShouldRecenter) ovr_RecenterTrackingOrigin(session);
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- //if (sessionStatus.HmdPresent) // HMD is present.
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- //if (sessionStatus.DisplayLost) // HMD was unplugged or the display driver was manually disabled or encountered a TDR.
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- //if (sessionStatus.HmdMounted) // HMD is on the user's head.
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- //if (sessionStatus.IsVisible) // the game or experience has VR focus and is visible in the HMD.
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-}
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-
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-// Setup Oculus buffers for drawing
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-OCULUSAPI void BeginOculusDrawing(void)
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-{
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- GLuint currentTexId;
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- int currentIndex;
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-
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- ovr_GetTextureSwapChainCurrentIndex(session, buffer.textureChain, ¤tIndex);
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- ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, currentIndex, ¤tTexId);
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-
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- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
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- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, currentTexId, 0);
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- //glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, buffer.depthId, 0); // Already binded
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-}
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-
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-// Finish Oculus drawing and blit framebuffer to mirror
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-OCULUSAPI void EndOculusDrawing(void)
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-{
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- // Unbind current framebuffer (Oculus buffer)
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- glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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-
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- ovr_CommitTextureSwapChain(session, buffer.textureChain);
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-
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- ovrLayerHeader *layers = &layer.eyeLayer.Header;
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- ovr_SubmitFrame(session, frameIndex, &layer.viewScaleDesc, &layers, 1);
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-
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- // Blit mirror texture to back buffer
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- BlitOculusMirror(session, mirror);
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-}
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-
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-// Load Oculus required buffers: texture-swap-chain, fbo, texture-depth
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-static OculusBuffer LoadOculusBuffer(ovrSession session, int width, int height)
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-{
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- OculusBuffer buffer;
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- buffer.width = width;
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- buffer.height = height;
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-
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- // Create OVR texture chain
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- ovrTextureSwapChainDesc desc = {};
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- desc.Type = ovrTexture_2D;
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- desc.ArraySize = 1;
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- desc.Width = width;
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- desc.Height = height;
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- desc.MipLevels = 1;
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- desc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB; // Requires glEnable(GL_FRAMEBUFFER_SRGB);
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- desc.SampleCount = 1;
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- desc.StaticImage = ovrFalse;
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-
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- ovrResult result = ovr_CreateTextureSwapChainGL(session, &desc, &buffer.textureChain);
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-
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- if (!OVR_SUCCESS(result)) TraceLog(WARNING, "OVR: Failed to create swap textures buffer");
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-
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- int textureCount = 0;
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- ovr_GetTextureSwapChainLength(session, buffer.textureChain, &textureCount);
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-
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- if (!OVR_SUCCESS(result) || !textureCount) TraceLog(WARNING, "OVR: Unable to count swap chain textures");
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-
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- for (int i = 0; i < textureCount; ++i)
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- {
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- GLuint chainTexId;
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- ovr_GetTextureSwapChainBufferGL(session, buffer.textureChain, i, &chainTexId);
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- glBindTexture(GL_TEXTURE_2D, chainTexId);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- }
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-
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- glBindTexture(GL_TEXTURE_2D, 0);
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-
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- /*
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- // Setup framebuffer object (using depth texture)
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- glGenFramebuffers(1, &buffer.fboId);
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- glGenTextures(1, &buffer.depthId);
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- glBindTexture(GL_TEXTURE_2D, buffer.depthId);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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- glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT16, buffer.width, buffer.height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL);
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- */
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-
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- // Setup framebuffer object (using depth renderbuffer)
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- glGenFramebuffers(1, &buffer.fboId);
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- glGenRenderbuffers(1, &buffer.depthId);
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- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, buffer.fboId);
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- glBindRenderbuffer(GL_RENDERBUFFER, buffer.depthId);
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- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, buffer.width, buffer.height);
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- glBindRenderbuffer(GL_RENDERBUFFER, 0);
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- glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, buffer.depthId);
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- glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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-
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- return buffer;
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-}
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-
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-// Unload texture required buffers
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-static void UnloadOculusBuffer(ovrSession session, OculusBuffer buffer)
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-{
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- if (buffer.textureChain)
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- {
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- ovr_DestroyTextureSwapChain(session, buffer.textureChain);
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- buffer.textureChain = NULL;
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- }
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-
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- if (buffer.depthId != 0) glDeleteTextures(1, &buffer.depthId);
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- if (buffer.fboId != 0) glDeleteFramebuffers(1, &buffer.fboId);
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-}
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-
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-// Load Oculus mirror buffers
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-static OculusMirror LoadOculusMirror(ovrSession session, int width, int height)
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-{
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- OculusMirror mirror;
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- mirror.width = width;
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- mirror.height = height;
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-
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- ovrMirrorTextureDesc mirrorDesc;
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- memset(&mirrorDesc, 0, sizeof(mirrorDesc));
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- mirrorDesc.Format = OVR_FORMAT_R8G8B8A8_UNORM_SRGB;
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- mirrorDesc.Width = mirror.width;
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- mirrorDesc.Height = mirror.height;
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-
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- if (!OVR_SUCCESS(ovr_CreateMirrorTextureGL(session, &mirrorDesc, &mirror.texture))) TraceLog(WARNING, "Could not create mirror texture");
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-
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- glGenFramebuffers(1, &mirror.fboId);
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-
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- return mirror;
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-}
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-
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-// Unload Oculus mirror buffers
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-static void UnloadOculusMirror(ovrSession session, OculusMirror mirror)
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-{
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- if (mirror.fboId != 0) glDeleteFramebuffers(1, &mirror.fboId);
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- if (mirror.texture) ovr_DestroyMirrorTexture(session, mirror.texture);
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-}
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-
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-// Copy Oculus screen buffer to mirror texture
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-static void BlitOculusMirror(ovrSession session, OculusMirror mirror)
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-{
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- GLuint mirrorTextureId;
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-
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- ovr_GetMirrorTextureBufferGL(session, mirror.texture, &mirrorTextureId);
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-
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- glBindFramebuffer(GL_READ_FRAMEBUFFER, mirror.fboId);
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- glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mirrorTextureId, 0);
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-#if defined(GRAPHICS_API_OPENGL_33)
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- // NOTE: glBlitFramebuffer() requires extension: GL_EXT_framebuffer_blit (not available in OpenGL ES 2.0)
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- glBlitFramebuffer(0, 0, mirror.width, mirror.height, 0, mirror.height, mirror.width, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
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-#endif
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- glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
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-}
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-
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-// Init Oculus layer (similar to photoshop)
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-static OculusLayer InitOculusLayer(ovrSession session)
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-{
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- OculusLayer layer = { 0 };
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-
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- layer.viewScaleDesc.HmdSpaceToWorldScaleInMeters = 1.0f;
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-
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- memset(&layer.eyeLayer, 0, sizeof(ovrLayerEyeFov));
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- layer.eyeLayer.Header.Type = ovrLayerType_EyeFov;
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- layer.eyeLayer.Header.Flags = ovrLayerFlag_TextureOriginAtBottomLeft;
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-
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- ovrEyeRenderDesc eyeRenderDescs[2];
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-
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- for (int eye = 0; eye < 2; eye++)
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- {
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- eyeRenderDescs[eye] = ovr_GetRenderDesc(session, eye, hmdDesc.DefaultEyeFov[eye]);
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- ovrMatrix4f ovrPerspectiveProjection = ovrMatrix4f_Projection(eyeRenderDescs[eye].Fov, 0.01f, 10000.0f, ovrProjection_None); //ovrProjection_ClipRangeOpenGL);
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- layer.eyeProjections[eye] = FromOvrMatrix(ovrPerspectiveProjection); // NOTE: struct ovrMatrix4f { float M[4][4] } --> struct Matrix
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-
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- layer.viewScaleDesc.HmdToEyeOffset[eye] = eyeRenderDescs[eye].HmdToEyeOffset;
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- layer.eyeLayer.Fov[eye] = eyeRenderDescs[eye].Fov;
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-
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- ovrSizei eyeSize = ovr_GetFovTextureSize(session, eye, layer.eyeLayer.Fov[eye], 1.0f);
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- layer.eyeLayer.Viewport[eye].Size = eyeSize;
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- layer.eyeLayer.Viewport[eye].Pos.x = layer.width;
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- layer.eyeLayer.Viewport[eye].Pos.y = 0;
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-
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- layer.height = eyeSize.h; //std::max(renderTargetSize.y, (uint32_t)eyeSize.h);
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- layer.width += eyeSize.w;
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- }
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-
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- return layer;
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-}
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-
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-// Convert from Oculus ovrMatrix4f struct to raymath Matrix struct
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-static Matrix FromOvrMatrix(ovrMatrix4f ovrmat)
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-{
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- Matrix rmat;
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-
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- rmat.m0 = ovrmat.M[0][0];
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- rmat.m1 = ovrmat.M[1][0];
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- rmat.m2 = ovrmat.M[2][0];
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- rmat.m3 = ovrmat.M[3][0];
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- rmat.m4 = ovrmat.M[0][1];
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- rmat.m5 = ovrmat.M[1][1];
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- rmat.m6 = ovrmat.M[2][1];
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- rmat.m7 = ovrmat.M[3][1];
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- rmat.m8 = ovrmat.M[0][2];
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- rmat.m9 = ovrmat.M[1][2];
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- rmat.m10 = ovrmat.M[2][2];
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- rmat.m11 = ovrmat.M[3][2];
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- rmat.m12 = ovrmat.M[0][3];
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- rmat.m13 = ovrmat.M[1][3];
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- rmat.m14 = ovrmat.M[2][3];
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- rmat.m15 = ovrmat.M[3][3];
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-
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- MatrixTranspose(&rmat);
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-
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- return rmat;
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-}
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-#endif
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-
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#if defined(RLGL_STANDALONE)
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#if defined(RLGL_STANDALONE)
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// Output a trace log message
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// Output a trace log message
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// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
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// NOTE: Expected msgType: (0)Info, (1)Error, (2)Warning
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