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+/*******************************************************************************************
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+*
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+* raylib [core] example - 2d camera
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+*
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+* This example has been created using raylib 1.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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+
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+ Camera2D camera;
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+
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+ camera.position = (Vector2){ 0, 0 };
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+ camera.origin = (Vector2){ 100, 100 };
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+ camera.rotation = 0.0f;
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+ camera.zoom = 1.0f;
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+
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+ SetTargetFPS(60);
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ if (IsKeyDown(KEY_RIGHT)) camera.position.x--;
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+ else if (IsKeyDown(KEY_LEFT)) camera.position.x++;
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+ else if (IsKeyDown(KEY_UP)) camera.position.y++;
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+ else if (IsKeyDown(KEY_DOWN)) camera.position.y--;
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+
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+ if (IsKeyDown(KEY_R)) camera.rotation--;
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+ else if (IsKeyDown(KEY_F)) camera.rotation++;
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+
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+ if (IsKeyDown(KEY_W)) camera.zoom += 0.005f;
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+ if (IsKeyDown(KEY_S)) camera.zoom -= 0.005f;
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawingEx(camera);
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+
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+ ClearBackground(RAYWHITE);
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+
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+ DrawText("2D CAMERA TEST", 20, 20, 20, GRAY);
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+
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+ DrawRectangle(0, 300, screenWidth, 50, GRAY);
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+ DrawRectangle(400, 250, 40, 40, RED);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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