|
@@ -898,10 +898,9 @@ int InitPlatform(void)
|
|
|
TRACELOG(LOG_INFO, "DISPLAY: Trying to enable MSAA x4");
|
|
|
}
|
|
|
|
|
|
- const EGLint framebufferAttribs[] =
|
|
|
- {
|
|
|
- EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
|
|
- EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
|
|
+ const EGLint framebufferAttribs[] = {
|
|
|
+ EGL_RENDERABLE_TYPE, (rlGetVersion() == RL_OPENGL_ES_30)? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT, // Type of context support
|
|
|
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT, // Don't use it on Android!
|
|
|
EGL_RED_SIZE, 8, // RED color bit depth (alternative: 5)
|
|
|
EGL_GREEN_SIZE, 8, // GREEN color bit depth (alternative: 6)
|
|
|
EGL_BLUE_SIZE, 8, // BLUE color bit depth (alternative: 5)
|
|
@@ -909,7 +908,7 @@ int InitPlatform(void)
|
|
|
//EGL_TRANSPARENT_TYPE, EGL_NONE, // Request transparent framebuffer (EGL_TRANSPARENT_RGB does not work on RPI)
|
|
|
EGL_DEPTH_SIZE, 16, // Depth buffer size (Required to use Depth testing!)
|
|
|
//EGL_STENCIL_SIZE, 8, // Stencil buffer size
|
|
|
- EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
|
|
+ EGL_SAMPLE_BUFFERS, sampleBuffer, // Activate MSAA
|
|
|
EGL_SAMPLES, samples, // 4x Antialiasing if activated (Free on MALI GPUs)
|
|
|
EGL_NONE
|
|
|
};
|