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Fix build caused by GetImageAlphaBorder() (#931)

Fix build failure introduced in 2a913b6587d60dab64c3b81019990e6872a9ac75
Michael Vetter 6 years ago
parent
commit
5f1990e044
2 changed files with 5 additions and 5 deletions
  1. 1 1
      src/raylib.h
  2. 4 4
      src/textures.c

+ 1 - 1
src/raylib.h

@@ -1091,7 +1091,7 @@ RLAPI void UnloadTexture(Texture2D texture);
 RLAPI void UnloadRenderTexture(RenderTexture2D target);                                                  // Unload render texture from GPU memory (VRAM)
 RLAPI Color *GetImageData(Image image);                                                                  // Get pixel data from image as a Color struct array
 RLAPI Vector4 *GetImageDataNormalized(Image image);                                                      // Get pixel data from image as Vector4 array (float normalized)
-RLAPI Rectangle GetImageAlphaBorder(Image image);                                                        // Get image alpha border rectangle
+RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold);                                       // Get image alpha border rectangle
 RLAPI int GetPixelDataSize(int width, int height, int format);                                           // Get pixel data size in bytes (image or texture)
 RLAPI Image GetTextureData(Texture2D texture);                                                           // Get pixel data from GPU texture and return an Image
 RLAPI Image GetScreenData(void);                                                                         // Get pixel data from screen buffer and return an Image (screenshot)

+ 4 - 4
src/textures.c

@@ -681,7 +681,7 @@ Vector4 *GetImageDataNormalized(Image image)
 }
 
 // Get image alpha border rectangle
-Rectangle GetImageAlphaBorder(Image image)
+Rectangle GetImageAlphaBorder(Image image, float threshold)
 {
     Color *pixels = GetImageData(image);
 
@@ -690,11 +690,11 @@ Rectangle GetImageAlphaBorder(Image image)
     int yMin = 65536;
     int yMax = 0;
 
-    for (int y = 0; y < image->height; y++)
+    for (int y = 0; y < image.height; y++)
     {
-        for (int x = 0; x < image->width; x++)
+        for (int x = 0; x < image.width; x++)
         {
-            if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f))
+            if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f))
             {
                 if (x < xMin) xMin = x;
                 if (x > xMax) xMax = x;