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REVIEWED: `shapes_digital_clock` example

Ray 3 ヶ月 前
コミット
5f497d0687
1 ファイル変更99 行追加105 行削除
  1. 99 105
      examples/shapes/shapes_digital_clock.c

+ 99 - 105
examples/shapes/shapes_digital_clock.c

@@ -11,113 +11,46 @@
 *   Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
 *   BSD-like license that allows static linking with closed source software
 *
-*   Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl)
+*   Copyright (c) 2025 Hamza RAHAL (@hmz-rhl)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
-#include <math.h> // needed for cos & sin functions
-#include <time.h> // needed to get machine time
+
+#include <math.h>       // Required for: cosf(), sinf()
+#include <time.h>       // Required for: time(), localtime()
 
 #define DIGIT_SIZE 30
 
-typedef enum
-{
-    NORMAL_MODE = 0,
-    HANDS_FREE_MODE,
+//----------------------------------------------------------------------------------
+// Types and Structures Definition
+//----------------------------------------------------------------------------------
+typedef enum {
+    MODE_NORMAL = 0,
+    MODE_HANDS_FREE,
 } ClockMode;
 
-typedef struct
-{
+typedef struct {
     int value;
     Vector2 origin;
     float angle;
     int length;
     int thickness;
-    Color colour;
-} Hand;
-
-typedef struct
-{
-    Hand second;
-    Hand minute;
-    Hand hour;
-    ClockMode cm;
+    Color color;
+} ClockHand;
+
+typedef struct {
+    ClockMode mode;
+    ClockHand second;
+    ClockHand minute;
+    ClockHand hour;
 } Clock;
 
-
-void UpdateClock(Clock *clock)
-{
-    time_t rawtime;
-    struct tm * timeinfo;
-
-    time(&rawtime);
-    timeinfo = localtime(&rawtime);
-
-    // updating datas    
-    clock->second.value = timeinfo->tm_sec;
-    clock->minute.value = timeinfo->tm_min;
-    clock->hour.value = timeinfo->tm_hour;
-
-    clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f;
-    clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f;
-    clock->hour.angle -= 90 ;
-
-    clock->minute.angle = (timeinfo->tm_min % 60)*6.0f;
-    clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f;
-    clock->minute.angle -= 90 ;
-   
-    clock->second.angle = (timeinfo->tm_sec % 60)*6.0f;
-    clock->second.angle -= 90 ;
-
-}
-
-void drawClock(Clock clock)
-{
-    if (clock.cm == HANDS_FREE_MODE)
-    {
-        DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
-
-        DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
-
-        DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
-    }
-    else
-    {
-        DrawRectanglePro(
-            (Rectangle){   clock.second.origin.x,
-                clock.second.origin.y,
-                clock.second.length,
-                clock.second.thickness,
-            }
-            , (Vector2){0, clock.second.thickness/2},
-            clock.second.angle,
-            clock.second.colour
-        );
-
-        DrawRectanglePro(
-            (Rectangle){   clock.minute.origin.x,
-                clock.minute.origin.y,
-                clock.minute.length,
-                clock.minute.thickness,
-            }
-            , (Vector2){0, clock.minute.thickness/2},
-            clock.minute.angle,
-            clock.minute.colour
-        );
-
-        DrawRectanglePro(
-            (Rectangle){   clock.hour.origin.x,
-                clock.hour.origin.y,
-                clock.hour.length,
-                clock.hour.thickness,
-            }
-            , (Vector2){0, clock.hour.thickness/2},
-            clock.hour.angle,
-            clock.hour.colour
-        );
-    }
-}
+//----------------------------------------------------------------------------------
+// Module Functions Declaration
+//----------------------------------------------------------------------------------
+static void UpdateClock(Clock *clock); // Update clock time
+static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position
 
 //------------------------------------------------------------------------------------
 // Program main entry point
@@ -128,31 +61,29 @@ int main(void)
     //--------------------------------------------------------------------------------------
     const int screenWidth = 800;
     const int screenHeight = 450;
+    
+    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
 
+    // Initialize clock
     Clock myClock = {
-        .cm = NORMAL_MODE,
+        .mode = MODE_NORMAL,
 
-        .second.origin = (Vector2){400, 225},
         .second.angle = 45,
         .second.length = 140,        
         .second.thickness = 3,
-        .second.colour = BEIGE,
+        .second.color = BEIGE,
 
-        .minute.origin = (Vector2){400, 225},
         .minute.angle = 10,
         .minute.length = 130,
         .minute.thickness = 7,
-        .minute.colour = DARKGRAY,
+        .minute.color = DARKGRAY,
 
-        .hour.origin = (Vector2){400, 225},
         .hour.angle = 0,
         .hour.length = 100,
         .hour.thickness = 7,
-        .hour.colour = BLACK,
+        .hour.color = BLACK,
     };
 
-    InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
-
     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
     //--------------------------------------------------------------------------------------
 
@@ -160,23 +91,27 @@ int main(void)
     while (!WindowShouldClose())    // Detect window close button or ESC key
     {
         // Update
+        //----------------------------------------------------------------------------------
         if (IsKeyPressed(KEY_SPACE))
         {
-            myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE;
+            if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL;
+            else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE;
         }
 
         UpdateClock(&myClock);
+        //----------------------------------------------------------------------------------
 
         // Draw
         //----------------------------------------------------------------------------------
         BeginDrawing();
         
-        ClearBackground(RAYWHITE);
+            ClearBackground(RAYWHITE);
 
-            DrawCircle(400, 225, 5, BLACK); // center dot
-            drawClock(myClock);
+            DrawCircle(400, 225, 5, BLACK); // Clock center dot
+            
+            DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode
 
-            DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY);
+            DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY);
 
         EndDrawing();
         //----------------------------------------------------------------------------------
@@ -188,4 +123,63 @@ int main(void)
     //--------------------------------------------------------------------------------------
 
     return 0;
+}
+
+//----------------------------------------------------------------------------------
+// Module Functions Definition
+//----------------------------------------------------------------------------------
+
+// Update clock time
+static void UpdateClock(Clock *clock)
+{
+    time_t rawtime;
+    struct tm * timeinfo;
+
+    time(&rawtime);
+    timeinfo = localtime(&rawtime);
+
+    // Updating time data    
+    clock->second.value = timeinfo->tm_sec;
+    clock->minute.value = timeinfo->tm_min;
+    clock->hour.value = timeinfo->tm_hour;
+
+    clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f;
+    clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
+    clock->hour.angle -= 90;
+
+    clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
+    clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
+    clock->minute.angle -= 90;
+   
+    clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
+    clock->second.angle -= 90;
+}
+
+// Draw clock
+static void DrawClock(Clock clock, Vector2 centerPosition)
+{
+    if (clock.mode == MODE_HANDS_FREE)
+    {
+        DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY);
+        
+        DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
+
+        DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
+
+        DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
+    }
+    else if (clock.mode == MODE_NORMAL)
+    {
+        // Draw hand seconds
+        DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness }, 
+            (Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
+
+        // Draw hand minutes
+        DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness }, 
+            (Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
+
+        // Draw hand hours
+        DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness },
+            (Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
+    }
 }