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@@ -11,113 +11,46 @@
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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-* Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl)
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+* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl)
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*
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********************************************************************************************/
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#include "raylib.h"
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-#include <math.h> // needed for cos & sin functions
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-#include <time.h> // needed to get machine time
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+
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+#include <math.h> // Required for: cosf(), sinf()
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+#include <time.h> // Required for: time(), localtime()
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#define DIGIT_SIZE 30
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-typedef enum
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-{
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- NORMAL_MODE = 0,
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- HANDS_FREE_MODE,
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+//----------------------------------------------------------------------------------
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+// Types and Structures Definition
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+//----------------------------------------------------------------------------------
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+typedef enum {
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+ MODE_NORMAL = 0,
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+ MODE_HANDS_FREE,
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} ClockMode;
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-typedef struct
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-{
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+typedef struct {
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int value;
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Vector2 origin;
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float angle;
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int length;
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int thickness;
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- Color colour;
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-} Hand;
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-
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-typedef struct
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-{
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- Hand second;
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- Hand minute;
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- Hand hour;
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- ClockMode cm;
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+ Color color;
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+} ClockHand;
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+
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+typedef struct {
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+ ClockMode mode;
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+ ClockHand second;
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+ ClockHand minute;
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+ ClockHand hour;
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} Clock;
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-
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-void UpdateClock(Clock *clock)
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-{
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- time_t rawtime;
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- struct tm * timeinfo;
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-
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- time(&rawtime);
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- timeinfo = localtime(&rawtime);
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-
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- // updating datas
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- clock->second.value = timeinfo->tm_sec;
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- clock->minute.value = timeinfo->tm_min;
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- clock->hour.value = timeinfo->tm_hour;
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-
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- clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f;
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- clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f;
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- clock->hour.angle -= 90 ;
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-
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- clock->minute.angle = (timeinfo->tm_min % 60)*6.0f;
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- clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f;
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- clock->minute.angle -= 90 ;
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-
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- clock->second.angle = (timeinfo->tm_sec % 60)*6.0f;
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- clock->second.angle -= 90 ;
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-
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-}
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-
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-void drawClock(Clock clock)
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-{
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- if (clock.cm == HANDS_FREE_MODE)
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- {
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- DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
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-
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- DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
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-
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- DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
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- }
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- else
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- {
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- DrawRectanglePro(
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- (Rectangle){ clock.second.origin.x,
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- clock.second.origin.y,
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- clock.second.length,
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- clock.second.thickness,
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- }
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- , (Vector2){0, clock.second.thickness/2},
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- clock.second.angle,
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- clock.second.colour
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- );
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-
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- DrawRectanglePro(
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- (Rectangle){ clock.minute.origin.x,
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- clock.minute.origin.y,
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- clock.minute.length,
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- clock.minute.thickness,
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- }
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- , (Vector2){0, clock.minute.thickness/2},
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- clock.minute.angle,
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- clock.minute.colour
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- );
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-
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- DrawRectanglePro(
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- (Rectangle){ clock.hour.origin.x,
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- clock.hour.origin.y,
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- clock.hour.length,
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- clock.hour.thickness,
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- }
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- , (Vector2){0, clock.hour.thickness/2},
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- clock.hour.angle,
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- clock.hour.colour
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- );
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- }
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-}
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+//----------------------------------------------------------------------------------
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+// Module Functions Declaration
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+//----------------------------------------------------------------------------------
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+static void UpdateClock(Clock *clock); // Update clock time
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+static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position
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//------------------------------------------------------------------------------------
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// Program main entry point
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@@ -128,31 +61,29 @@ int main(void)
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
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+ // Initialize clock
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Clock myClock = {
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- .cm = NORMAL_MODE,
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+ .mode = MODE_NORMAL,
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- .second.origin = (Vector2){400, 225},
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.second.angle = 45,
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.second.length = 140,
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.second.thickness = 3,
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- .second.colour = BEIGE,
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+ .second.color = BEIGE,
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- .minute.origin = (Vector2){400, 225},
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.minute.angle = 10,
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.minute.length = 130,
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.minute.thickness = 7,
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- .minute.colour = DARKGRAY,
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+ .minute.color = DARKGRAY,
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- .hour.origin = (Vector2){400, 225},
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.hour.angle = 0,
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.hour.length = 100,
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.hour.thickness = 7,
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- .hour.colour = BLACK,
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+ .hour.color = BLACK,
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};
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- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock");
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-
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -160,23 +91,27 @@ int main(void)
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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+ //----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_SPACE))
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{
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- myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE;
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+ if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL;
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+ else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE;
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}
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UpdateClock(&myClock);
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+ //----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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- ClearBackground(RAYWHITE);
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+ ClearBackground(RAYWHITE);
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- DrawCircle(400, 225, 5, BLACK); // center dot
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- drawClock(myClock);
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+ DrawCircle(400, 225, 5, BLACK); // Clock center dot
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+
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+ DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode
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- DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY);
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+ DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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@@ -188,4 +123,63 @@ int main(void)
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//--------------------------------------------------------------------------------------
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return 0;
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+}
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+
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+//----------------------------------------------------------------------------------
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+// Module Functions Definition
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+//----------------------------------------------------------------------------------
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+
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+// Update clock time
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+static void UpdateClock(Clock *clock)
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+{
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+ time_t rawtime;
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+ struct tm * timeinfo;
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+
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+ time(&rawtime);
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+ timeinfo = localtime(&rawtime);
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+
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+ // Updating time data
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+ clock->second.value = timeinfo->tm_sec;
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+ clock->minute.value = timeinfo->tm_min;
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+ clock->hour.value = timeinfo->tm_hour;
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+
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+ clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f;
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+ clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f;
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+ clock->hour.angle -= 90;
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+
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+ clock->minute.angle = (timeinfo->tm_min%60)*6.0f;
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+ clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f;
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+ clock->minute.angle -= 90;
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+
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+ clock->second.angle = (timeinfo->tm_sec%60)*6.0f;
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+ clock->second.angle -= 90;
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+}
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+
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+// Draw clock
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+static void DrawClock(Clock clock, Vector2 centerPosition)
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+{
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+ if (clock.mode == MODE_HANDS_FREE)
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+ {
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+ DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY);
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+
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+ DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY);
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+
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+ DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED);
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+
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+ DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD);
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+ }
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+ else if (clock.mode == MODE_NORMAL)
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+ {
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+ // Draw hand seconds
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+ DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness },
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+ (Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color);
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+
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+ // Draw hand minutes
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+ DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness },
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+ (Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color);
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+
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+ // Draw hand hours
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+ DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness },
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+ (Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color);
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+ }
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}
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