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+/*******************************************************************************************
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+*
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+* raylib [models] example - first person maze
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+*
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+* This example has been created using raylib 2.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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+*
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+* Copyright (c) 2019 Ramon Santamaria (@raysan5)
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+*
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+********************************************************************************************/
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+
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+#include "raylib.h"
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+
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+int main()
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+{
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+ // Initialization
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+ //--------------------------------------------------------------------------------------
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+ int screenWidth = 800;
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+ int screenHeight = 450;
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+
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+ InitWindow(screenWidth, screenHeight, "raylib [models] example - first person maze");
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+
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+ // Define the camera to look into our 3d world
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+ Camera camera = {{ 0.2f, 0.4f, 0.2f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f, 0 };
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+
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+ Image image = LoadImage("resources/cubicmap.png"); // Load cubicmap image (RAM)
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+ Texture2D cubicmap = LoadTextureFromImage(image); // Convert image to texture to display (VRAM)
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+ Mesh mesh = GenMeshCubicmap(image, (Vector3){ 1.0f, 1.0f, 1.0f });
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+ Model model = LoadModelFromMesh(mesh);
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+ UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
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+
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+ // NOTE: By default each cube is mapped to one part of texture atlas
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+ Texture2D texture = LoadTexture("resources/cubicmap_atlas.png"); // Load map texture
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+ model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture
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+
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+ Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
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+ Vector3 playerPosition = camera.position; // Set player position
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+
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+ SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set camera mode
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+
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+ SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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+ //--------------------------------------------------------------------------------------
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+
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+ // Main game loop
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+ while (!WindowShouldClose()) // Detect window close button or ESC key
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+ {
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+ // Update
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+ //----------------------------------------------------------------------------------
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+ UpdateCamera(&camera); // Update camera
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+ //----------------------------------------------------------------------------------
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+
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+ // Draw
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+ //----------------------------------------------------------------------------------
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+ BeginDrawing();
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+
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+ ClearBackground(RAYWHITE);
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+
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+ BeginMode3D(camera);
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+
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+ DrawModel(model, mapPosition, 1.0f, WHITE); // Draw maze map
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+ //DrawCubeV(playerPosition, (Vector3){ 0.2f, 0.4f, 0.2f }, RED); // Draw player
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+
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+ EndMode3D();
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+
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+ DrawTextureEx(cubicmap, (Vector2){ GetScreenWidth() - cubicmap.width*4 - 20, 20 }, 0.0f, 4.0f, WHITE);
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+ DrawRectangleLines(GetScreenWidth() - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
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+
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+ DrawFPS(10, 10);
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+
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+ EndDrawing();
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+ //----------------------------------------------------------------------------------
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+ }
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+
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+ // De-Initialization
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+ //--------------------------------------------------------------------------------------
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+ UnloadTexture(cubicmap); // Unload cubicmap texture
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+ UnloadTexture(texture); // Unload map texture
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+ UnloadModel(model); // Unload map model
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+
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+ CloseWindow(); // Close window and OpenGL context
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+ //--------------------------------------------------------------------------------------
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+
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+ return 0;
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+}
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