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@@ -117,7 +117,7 @@
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#include <stdlib.h> // Required for: malloc(), free(), rand(), atexit()
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#include <stdint.h> // Required for: typedef unsigned long long int uint64_t, used by hi-res timer
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#include <time.h> // Required for: time() - Android/RPI hi-res timer (NOTE: Linux only!)
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-#include <math.h> // Required for: tan() [Used in Begin3dMode() to set perspective]
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+#include <math.h> // Required for: tan() [Used in BeginMode3D() to set perspective]
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#include <string.h> // Required for: strrchr(), strcmp()
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//#include <errno.h> // Macros for reporting and retrieving error conditions through error codes
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#include <ctype.h> // Required for: tolower() [Used in IsFileExtension()]
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@@ -888,7 +888,7 @@ void EndDrawing(void)
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}
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// Initialize 2D mode with custom camera (2D)
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-void Begin2dMode(Camera2D camera)
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+void BeginMode2D(Camera2D camera)
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{
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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@@ -906,7 +906,7 @@ void Begin2dMode(Camera2D camera)
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}
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// Ends 2D mode with custom camera
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-void End2dMode(void)
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+void EndMode2D(void)
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{
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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@@ -914,7 +914,7 @@ void End2dMode(void)
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}
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// Initializes 3D mode with custom camera (3D)
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-void Begin3dMode(Camera camera)
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+void BeginMode3D(Camera3D camera)
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{
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rlglDraw(); // Draw Buffers (Only OpenGL 3+ and ES2)
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@@ -954,7 +954,7 @@ void Begin3dMode(Camera camera)
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}
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// Ends 3D mode and returns to default 2D orthographic mode
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-void End3dMode(void)
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+void EndMode3D(void)
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{
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rlglDraw(); // Process internal buffers (update + draw)
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@@ -2912,7 +2912,7 @@ static void WindowSizeCallback(GLFWwindow *window, int width, int height)
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rlLoadIdentity(); // Reset current matrix (MODELVIEW)
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rlClearScreenBuffers(); // Clear screen buffers (color and depth)
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- // Window size must be updated to be used on 3D mode to get new aspect ratio (Begin3dMode())
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+ // Window size must be updated to be used on 3D mode to get new aspect ratio (BeginMode3D())
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// NOTE: Be careful! GLFW3 will choose the closest fullscreen resolution supported by current monitor,
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// for example, if reescaling back to 800x450 (desired), it could set 720x480 (closest fullscreen supported)
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screenWidth = width;
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