@@ -135,6 +135,10 @@ void DrawSphereBasic(Color color)
{
int rings = 16;
int slices = 16;
+
+ // Make sure there is enough space in the internal render batch
+ // buffer to store all required vertex, batch is reseted if required
+ rlCheckRenderBatchLimit((rings + 2)*slices*6);
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);