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Remove trailing spaces

Ray 2 jaren geleden
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commit
614e0518a7
6 gewijzigde bestanden met toevoegingen van 37 en 37 verwijderingen
  1. 5 5
      examples/Makefile
  2. 2 2
      examples/core/core_drop_files.c
  3. 16 16
      src/external/qoaplay.c
  4. 6 6
      src/rcamera.h
  5. 3 3
      src/rcore.c
  6. 5 5
      src/rtextures.c

+ 5 - 5
examples/Makefile

@@ -297,17 +297,17 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     # --preload-file resources   # specify a resources folder for data compilation
     # --source-map-base          # allow debugging in browser with source map
     LDFLAGS += -s USE_GLFW=3 -s TOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -s FORCE_FILESYSTEM=1
-    
+
     # Build using asyncify
     ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
         LDFLAGS += -s ASYNCIFY
     endif
-    
+
     # Add resources building if required
     ifeq ($(BUILD_WEB_RESOURCES),TRUE)
         LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
     endif
-    
+
     # Add debug mode flags if required
     ifeq ($(BUILD_MODE),DEBUG)
         LDFLAGS += -s ASSERTIONS=1 --profiling
@@ -316,7 +316,7 @@ ifeq ($(PLATFORM),PLATFORM_WEB)
     # Define a custom shell .html and output extension
     LDFLAGS += --shell-file $(BUILD_WEB_SHELL)
     EXT = .html
-    
+
     # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
     # we can compile same code for ALL platforms with no change required, but, working on bigger
     # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
@@ -354,7 +354,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
         ifeq ($(RAYLIB_LIBTYPE),SHARED)
             LDLIBS += -lc
         endif
-        
+
         # NOTE: On ARM 32bit arch, miniaudio requires atomics library
         LDLIBS += -latomic
     endif

+ 2 - 2
examples/core/core_drop_files.c

@@ -34,7 +34,7 @@ int main(void)
 
     int filePathCounter = 0;
     char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
-    
+
     // Allocate space for the required file paths
     for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
     {
@@ -94,7 +94,7 @@ int main(void)
 
     // De-Initialization
     //--------------------------------------------------------------------------------------
-    for (int i = 0; i < MAX_FILEPATH_RECORDED; i++) 
+    for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
     {
         RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
     }

+ 16 - 16
src/external/qoaplay.c

@@ -7,19 +7,19 @@
 *   qoaplay also provides some functions to seek to a specific frame.
 *
 *   LICENSE: MIT License
-*   
+*
 *   Copyright (c) 2023 Dominic Szablewski (@phoboslab), reviewed by Ramon Santamaria (@raysan5)
-*   
+*
 *   Permission is hereby granted, free of charge, to any person obtaining a copy
 *   of this software and associated documentation files (the "Software"), to deal
 *   in the Software without restriction, including without limitation the rights
 *   to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 *   copies of the Software, and to permit persons to whom the Software is
 *   furnished to do so, subject to the following conditions:
-*   
+*
 *   The above copyright notice and this permission notice shall be included in all
 *   copies or substantial portions of the Software.
-*   
+*
 *   THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 *   IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 *   FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -121,7 +121,7 @@ qoaplay_desc *qoaplay_open(char *path)
 	qoa_ctx->info.channels = qoa.channels;
 	qoa_ctx->info.samplerate = qoa.samplerate;
 	qoa_ctx->info.samples = qoa.samples;
-    
+
 	return qoa_ctx;
 }
 
@@ -174,15 +174,15 @@ void qoaplay_close(qoaplay_desc *qoa_ctx)
 		QOA_FREE(qoa_ctx->file_data);
 		qoa_ctx->file_data_size = 0;
 	}
-    
+
 	QOA_FREE(qoa_ctx);
 }
 
 // Decode one frame from QOA data
 unsigned int qoaplay_decode_frame(qoaplay_desc *qoa_ctx)
-{    
+{
     if (qoa_ctx->file) qoa_ctx->buffer_len = fread(qoa_ctx->buffer, 1, qoa_max_frame_size(&qoa_ctx->info), qoa_ctx->file);
-    else 
+    else
     {
         qoa_ctx->buffer_len = qoa_max_frame_size(&qoa_ctx->info);
         memcpy(qoa_ctx->buffer, qoa_ctx->file_data + qoa_ctx->file_data_offset, qoa_ctx->buffer_len);
@@ -193,14 +193,14 @@ unsigned int qoaplay_decode_frame(qoaplay_desc *qoa_ctx)
 	qoa_decode_frame(qoa_ctx->buffer, qoa_ctx->buffer_len, &qoa_ctx->info, qoa_ctx->sample_data, &frame_len);
 	qoa_ctx->sample_data_pos = 0;
 	qoa_ctx->sample_data_len = frame_len;
-    
+
 	return frame_len;
 }
 
 // Rewind QOA file or memory pointer to beginning
 void qoaplay_rewind(qoaplay_desc *qoa_ctx)
 {
-	if (qoa_ctx->file) fseek(qoa_ctx->file, qoa_ctx->first_frame_pos, SEEK_SET);     
+	if (qoa_ctx->file) fseek(qoa_ctx->file, qoa_ctx->first_frame_pos, SEEK_SET);
     else qoa_ctx->file_data_offset = 0;
 
 	qoa_ctx->sample_position = 0;
@@ -213,7 +213,7 @@ unsigned int qoaplay_decode(qoaplay_desc *qoa_ctx, float *sample_data, int num_s
 {
 	int src_index = qoa_ctx->sample_data_pos*qoa_ctx->info.channels;
 	int dst_index = 0;
-    
+
 	for (int i = 0; i < num_samples; i++)
     {
 		// Do we have to decode more samples?
@@ -225,20 +225,20 @@ unsigned int qoaplay_decode(qoaplay_desc *qoa_ctx, float *sample_data, int num_s
 				qoaplay_rewind(qoa_ctx);
 				qoaplay_decode_frame(qoa_ctx);
 			}
-            
+
 			src_index = 0;
 		}
 
 		// Normalize to -1..1 floats and write to dest
-		for (int c = 0; c < qoa_ctx->info.channels; c++) 
+		for (int c = 0; c < qoa_ctx->info.channels; c++)
         {
 			sample_data[dst_index++] = qoa_ctx->sample_data[src_index++]/32768.0;
 		}
-        
+
 		qoa_ctx->sample_data_pos++;
 		qoa_ctx->sample_position++;
 	}
-    
+
 	return num_samples;
 }
 
@@ -272,7 +272,7 @@ void qoaplay_seek_frame(qoaplay_desc *qoa_ctx, int frame)
 	qoa_ctx->sample_data_pos = 0;
 
 	unsigned int offset = qoa_ctx->first_frame_pos + frame*qoa_max_frame_size(&qoa_ctx->info);
-    
+
 	if (qoa_ctx->file) fseek(qoa_ctx->file, offset, SEEK_SET);
     else qoa_ctx->file_data_offset = offset;
 }

+ 6 - 6
src/rcamera.h

@@ -160,7 +160,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
                             // MatrixOrtho()
                             // MatrixIdentity()
 
-// raylib required functionality: 
+// raylib required functionality:
                             // GetMouseDelta()
                             // GetMouseWheelMove()
                             // IsKeyDown()
@@ -223,7 +223,7 @@ Vector3 GetCameraRight(Camera *camera)
 {
     Vector3 forward = GetCameraForward(camera);
     Vector3 up = GetCameraUp(camera);
-    
+
     return Vector3CrossProduct(forward, up);
 }
 
@@ -251,7 +251,7 @@ void CameraMoveForward(Camera *camera, float distance, bool moveInWorldPlane)
 void CameraMoveUp(Camera *camera, float distance)
 {
     Vector3 up = GetCameraUp(camera);
-    
+
     // Scale by distance
     up = Vector3Scale(up, distance);
 
@@ -410,7 +410,7 @@ Matrix GetCameraProjectionMatrix(Camera *camera, float aspect)
 
         return MatrixOrtho(-right, right, -top, top, CAMERA_CULL_DISTANCE_NEAR, CAMERA_CULL_DISTANCE_FAR);
     }
-    
+
     return MatrixIdentity();
 }
 
@@ -425,7 +425,7 @@ void UpdateCamera(Camera *camera, int mode)
     bool rotateAroundTarget = ((mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
     bool lockView = ((mode == CAMERA_FIRST_PERSON) || (mode == CAMERA_THIRD_PERSON) || (mode == CAMERA_ORBITAL));
     bool rotateUp = (mode == CAMERA_FREE);
-    
+
     if (mode == CAMERA_ORBITAL)
     {
         // Orbital can just orbit
@@ -446,7 +446,7 @@ void UpdateCamera(Camera *camera, int mode)
 
         CameraYaw(camera, -mousePositionDelta.x*CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
         CameraPitch(camera, -mousePositionDelta.y*CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
-  
+
         // Camera movement
         if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);
         if (IsKeyDown(KEY_A)) CameraMoveRight(camera, -CAMERA_MOVE_SPEED, moveInWorldPlane);

+ 3 - 3
src/rcore.c

@@ -1555,7 +1555,7 @@ void ClearWindowState(unsigned int flags)
 
 // Set icon for window (only PLATFORM_DESKTOP)
 // NOTE 1: Image must be in RGBA format, 8bit per channel
-// NOTE 2: Image is scaled by the OS for all required sizes 
+// NOTE 2: Image is scaled by the OS for all required sizes
 void SetWindowIcon(Image image)
 {
 #if defined(PLATFORM_DESKTOP)
@@ -1586,7 +1586,7 @@ void SetWindowIcon(Image image)
 // Set icon for window (multiple images, only PLATFORM_DESKTOP)
 // NOTE 1: Images must be in RGBA format, 8bit per channel
 // NOTE 2: The multiple images are used depending on provided sizes
-// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16 
+// Standard Windows icon sizes: 256, 128, 96, 64, 48, 32, 24, 16
 void SetWindowIcons(Image *images, int count)
 {
 #if defined(PLATFORM_DESKTOP)
@@ -2580,7 +2580,7 @@ bool IsShaderReady(Shader shader)
     // The following locations are tried to be set automatically (locs[i] >= 0),
     // any of them can be checked for validation but the only mandatory one is, afaik, SHADER_LOC_VERTEX_POSITION
     // NOTE: Users can also setup manually their own attributes/uniforms and do not used the default raylib ones
-    
+
     // Vertex shader attribute locations (default)
     // shader.locs[SHADER_LOC_VERTEX_POSITION]      // Set by default internal shader
     // shader.locs[SHADER_LOC_VERTEX_TEXCOORD01]    // Set by default internal shader

+ 5 - 5
src/rtextures.c

@@ -320,7 +320,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
 #else
     if (false) { }
 #endif
-    else 
+    else
     {
         image = LoadImage(fileName);
         frameCount = 1;
@@ -507,7 +507,7 @@ Image LoadImageFromScreen(void)
 bool IsImageReady(Image image)
 {
     return ((image.data != NULL) &&     // Validate pixel data available
-            (image.width > 0) && 
+            (image.width > 0) &&
             (image.height > 0) &&       // Validate image size
             (image.format > 0) &&       // Validate image format
             (image.mipmaps > 0));       // Validate image mipmaps (at least 1 for basic mipmap level)
@@ -3340,10 +3340,10 @@ RenderTexture2D LoadRenderTexture(int width, int height)
 bool IsTextureReady(Texture2D texture)
 {
     // TODO: Validate maximum texture size supported by GPU?
-    
+
     return ((texture.id > 0) &&         // Validate OpenGL id
-            (texture.width > 0) && 
-            (texture.height > 0) &&     // Validate texture size 
+            (texture.width > 0) &&
+            (texture.height > 0) &&     // Validate texture size
             (texture.format > 0) &&     // Validate texture pixel format
             (texture.mipmaps > 0));     // Validate texture mipmaps (at least 1 for basic mipmap level)
 }