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Minor tweaks

Ray 1 year ago
parent
commit
61cfd1afcb
2 changed files with 3 additions and 3 deletions
  1. 2 2
      src/platforms/rcore_desktop.c
  2. 1 1
      src/rshapes.c

+ 2 - 2
src/platforms/rcore_desktop.c

@@ -1147,7 +1147,7 @@ void PollInputEvents(void)
 
             const unsigned char *buttons = state.buttons;
 
-            for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
+            for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
             {
                 int button = -1;        // GamepadButton enum values assigned
 
@@ -1189,7 +1189,7 @@ void PollInputEvents(void)
             // Get current axis state
             const float *axes = state.axes;
 
-            for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++)
+            for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
             {
                 CORE.Input.Gamepad.axisState[i][k] = axes[k];
             }

+ 1 - 1
src/rshapes.c

@@ -337,7 +337,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
         }
 
         // NOTE: In case number of segments is odd, we add one last piece to the cake
-        if (((unsigned int)segments%2) == 1)
+        if ((((unsigned int)segments)%2) == 1)
         {
             rlColor4ub(color.r, color.g, color.b, color.a);