瀏覽代碼

Minor tweaks

Ray 4 年之前
父節點
當前提交
640fc4d0a0
共有 2 個文件被更改,包括 3 次插入3 次删除
  1. 1 1
      src/text.c
  2. 2 2
      src/utils.c

+ 1 - 1
src/text.c

@@ -1611,7 +1611,7 @@ int GetCodepointsCount(const char *text)
 // Total number of bytes processed are returned as a parameter
 // Total number of bytes processed are returned as a parameter
 // NOTE: the standard says U+FFFD should be returned in case of errors
 // NOTE: the standard says U+FFFD should be returned in case of errors
 // but that character is not supported by the default font in raylib
 // but that character is not supported by the default font in raylib
-// TODO: optimize this code for speed!!
+// TODO: Optimize this code for speed!!
 int GetNextCodepoint(const char *text, int *bytesProcessed)
 int GetNextCodepoint(const char *text, int *bytesProcessed)
 {
 {
 /*
 /*

+ 2 - 2
src/utils.c

@@ -372,11 +372,11 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath)
     internalDataPath = dataPath;
     internalDataPath = dataPath;
 }
 }
 
 
-// Replacement for fopen
+// Replacement for fopen()
 // Ref: https://developer.android.com/ndk/reference/group/asset
 // Ref: https://developer.android.com/ndk/reference/group/asset
 FILE *android_fopen(const char *fileName, const char *mode)
 FILE *android_fopen(const char *fileName, const char *mode)
 {
 {
-    if (mode[0] == 'w')     // TODO: Test!
+    if (mode[0] == 'w')
     {
     {
         // TODO: fopen() is mapped to android_fopen() that only grants read access
         // TODO: fopen() is mapped to android_fopen() that only grants read access
         // to assets directory through AAssetManager but we want to also be able to
         // to assets directory through AAssetManager but we want to also be able to