Browse Source

Remove trailing spaces

Ray 1 year ago
parent
commit
646d70e93a
8 changed files with 23 additions and 23 deletions
  1. 1 1
      src/CMakeLists.txt
  2. 1 1
      src/platforms/rcore_desktop.c
  3. 4 4
      src/raudio.c
  4. 4 4
      src/raymath.h
  5. 6 6
      src/rcore.c
  6. 3 3
      src/rlgl.h
  7. 2 2
      src/rmodels.c
  8. 2 2
      src/utils.c

+ 1 - 1
src/CMakeLists.txt

@@ -15,7 +15,7 @@ if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
     endif()
 
     message(STATUS "Setting build type to '${default_build_type}' as none was specified.")
-    
+
     set(CMAKE_BUILD_TYPE "${default_build_type}" CACHE STRING "Choose the type of build." FORCE)
     set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
 endif()

+ 1 - 1
src/platforms/rcore_desktop.c

@@ -1739,7 +1739,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
     // but future releases may add more actions (i.e. GLFW_REPEAT)
     CORE.Input.Mouse.currentButtonState[button] = action;
     CORE.Input.Touch.currentTouchState[button] = action;
-    
+
 #if defined(SUPPORT_GESTURES_SYSTEM) && defined(SUPPORT_MOUSE_GESTURES)
     // Process mouse events as touches to be able to use mouse-gestures
     GestureEvent gestureEvent = { 0 };

+ 4 - 4
src/raudio.c

@@ -942,13 +942,13 @@ Sound LoadSoundAlias(Sound source)
     if (source.stream.buffer->data != NULL)
     {
         AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
-        
+
         if (audioBuffer == NULL)
         {
             TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
             return sound; // Early return to avoid dereferencing the audioBuffer null pointer
         }
-        
+
         audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames;
         audioBuffer->volume = source.stream.buffer->volume;
         audioBuffer->data = source.stream.buffer->data;
@@ -1081,7 +1081,7 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
     int waveDataSize = wave.frameCount*wave.channels*wave.sampleSize/8;
 
     // NOTE: Text data buffer size is estimated considering wave data size in bytes
-    // and requiring 12 char bytes for every byte; the actual size varies, but 
+    // and requiring 12 char bytes for every byte; the actual size varies, but
     // the longest possible char being appended is "%.4ff,\n    ", which is 12 bytes.
     char *txtData = (char *)RL_CALLOC(waveDataSize*12 + 2000, sizeof(char));
 
@@ -2752,7 +2752,7 @@ static bool SaveFileData(const char *fileName, void *data, int dataSize)
             return false;
         }
     }
-    else 
+    else
     {
         TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
         return false;

+ 4 - 4
src/raymath.h

@@ -777,7 +777,7 @@ RMAPI Vector3 Vector3Normalize(Vector3 v)
 RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2)
 {
     Vector3 result = { 0 };
-    
+
     float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
     float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z);
 
@@ -794,7 +794,7 @@ RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2)
 RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2)
 {
     Vector3 result = { 0 };
-    
+
     float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z);
     float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z);
 
@@ -1213,7 +1213,7 @@ RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r)
 RMAPI Vector4 Vector4Zero(void)
 {
     Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f };
-    return result;   
+    return result;
 }
 
 RMAPI Vector4 Vector4One(void)
@@ -1296,7 +1296,7 @@ RMAPI float Vector4Distance(Vector4 v1, Vector4 v2)
 // Calculate square distance between two vectors
 RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2)
 {
-    float result = 
+    float result =
         (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) +
         (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w);
 

+ 6 - 6
src/rcore.c

@@ -118,12 +118,12 @@
 
 #if defined(SUPPORT_GESTURES_SYSTEM)
     #define RGESTURES_IMPLEMENTATION
-    #include "rgestures.h"           // Gestures detection functionality
+    #include "rgestures.h"          // Gestures detection functionality
 #endif
 
 #if defined(SUPPORT_CAMERA_SYSTEM)
     #define RCAMERA_IMPLEMENTATION
-    #include "rcamera.h"             // Camera system functionality
+    #include "rcamera.h"            // Camera system functionality
 #endif
 
 #if defined(SUPPORT_GIF_RECORDING)
@@ -1799,7 +1799,7 @@ void TakeScreenshot(const char *fileName)
 
     char path[512] = { 0 };
     strcpy(path, TextFormat("%s/%s", CORE.Storage.basePath, GetFileName(fileName)));
-    
+
     ExportImage(image, path);           // WARNING: Module required: rtextures
     RL_FREE(imgData);
 
@@ -1955,7 +1955,7 @@ const char *GetFileName(const char *filePath)
 const char *GetFileNameWithoutExt(const char *filePath)
 {
     #define MAX_FILENAME_LENGTH     256
-    
+
     static char fileName[MAX_FILENAME_LENGTH] = { 0 };
     memset(fileName, 0, MAX_FILENAME_LENGTH);
 
@@ -1963,7 +1963,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
     {
         strcpy(fileName, GetFileName(filePath)); // Get filename.ext without path
         int size = (int)strlen(fileName); // Get size in bytes
-        
+
         for (int i = size; i > 0; i--) // Reverse search '.'
         {
             if (fileName[i] == '.')
@@ -1974,7 +1974,7 @@ const char *GetFileNameWithoutExt(const char *filePath)
             }
         }
     }
-    
+
     return fileName;
 }
 

+ 3 - 3
src/rlgl.h

@@ -623,7 +623,7 @@ RLAPI void rlDisableFramebuffer(void);                  // Disable render textur
 RLAPI unsigned int rlGetActiveFramebuffer(void);        // Get the currently active render texture (fbo), 0 for default framebuffer
 RLAPI void rlActiveDrawBuffers(int count);              // Activate multiple draw color buffers
 RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer
-RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) 
+RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO)
 
 // General render state
 RLAPI void rlEnableColorBlend(void);                    // Enable color blending
@@ -3828,8 +3828,8 @@ void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool norma
 {
 #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
     // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT
-    // Additional types (depends on OpenGL version or extensions): 
-    //  - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, 
+    // Additional types (depends on OpenGL version or extensions):
+    //  - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED,
     //  - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV
     glVertexAttribPointer(index, compSize, type, normalized, stride, pointer);
 #endif

+ 2 - 2
src/rmodels.c

@@ -5804,7 +5804,7 @@ static Model LoadM3D(const char *fileName)
                 // If no map is provided, or we have colors defined, we allocate storage for vertex colors
                 // M3D specs only consider vertex colors if no material is provided, however raylib uses both and mixes the colors
                 if ((mi == M3D_UNDEF) || vcolor) model.meshes[k].colors = RL_CALLOC(model.meshes[k].vertexCount*4, sizeof(unsigned char));
-                
+
                 // If no map is provided and we allocated vertex colors, set them to white
                 if ((mi == M3D_UNDEF) && (model.meshes[k].colors != NULL))
                 {
@@ -6076,7 +6076,7 @@ static ModelAnimation *LoadModelAnimationsM3D(const char *fileName, int *animCou
             animations[a].framePoses = RL_MALLOC(animations[a].frameCount*sizeof(Transform *));
             strncpy(animations[a].name, m3d->action[a].name, sizeof(animations[a].name));
             animations[a].name[sizeof(animations[a].name) - 1] = '\0';
-            
+
             TRACELOG(LOG_INFO, "MODEL: [%s] animation #%i: %i msec, %i frames", fileName, a, m3d->action[a].durationmsec, animations[a].frameCount);
 
             for (i = 0; i < (int)m3d->numbone; i++)

+ 2 - 2
src/utils.c

@@ -211,13 +211,13 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize)
                 {
                     // NOTE: fread() returns number of read elements instead of bytes, so we read [1 byte, size elements]
                     size_t count = fread(data, sizeof(unsigned char), size, file);
-                    
+
                     // WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation)
                     // dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) we have a limitation
                     if (count > 2147483647)
                     {
                         TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName);
-                        
+
                         RL_FREE(data);
                         data = NULL;
                     }