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@@ -21,16 +21,13 @@ int main()
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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// Define the camera to look into our 3d world
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- Camera camera = {{ 0.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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+ Camera camera = {{ 10.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
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Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
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Vector2 cubeScreenPosition;
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- SetCameraMode(CAMERA_FREE); // Set a free camera mode
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- SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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- SetCameraTarget(camera.target); // Set internal camera target to match our camera target
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- SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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+ SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@@ -40,7 +37,7 @@ int main()
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{
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// Update
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//----------------------------------------------------------------------------------
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- UpdateCamera(&camera); // Update internal camera and our camera
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+ UpdateCamera(&camera); // Update camera
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// Calculate cube screen space position (with a little offset to be in top)
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cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
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