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Update shaders_raymarching.c

Ray %!s(int64=3) %!d(string=hai) anos
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65f28460a1
Modificáronse 1 ficheiros con 3 adicións e 5 borrados
  1. 3 5
      examples/shaders/shaders_raymarching.c

+ 3 - 5
examples/shaders/shaders_raymarching.c

@@ -77,9 +77,7 @@ int main(void)
         // Check if screen is resized
         // Check if screen is resized
         if (IsWindowResized())
         if (IsWindowResized())
         {
         {
-            screenWidth = GetScreenWidth();
-            screenHeight = GetScreenHeight();
-            float resolution[2] = { (float)screenWidth, (float)screenHeight };
+            float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() };
             SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
             SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2);
         }
         }
         //----------------------------------------------------------------------------------
         //----------------------------------------------------------------------------------
@@ -93,10 +91,10 @@ int main(void)
             // We only draw a white full-screen rectangle,
             // We only draw a white full-screen rectangle,
             // frame is generated in shader using raymarching
             // frame is generated in shader using raymarching
             BeginShaderMode(shader);
             BeginShaderMode(shader);
-                DrawRectangle(0, 0, screenWidth, screenHeight, WHITE);
+                DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE);
             EndShaderMode();
             EndShaderMode();
 
 
-            DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK);
+            DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK);
 
 
         EndDrawing();
         EndDrawing();
         //----------------------------------------------------------------------------------
         //----------------------------------------------------------------------------------