@@ -2569,7 +2569,13 @@ RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotatio
if (!FloatEquals(det, 0))
{
clone.m0 /= s.x;
+ clone.m4 /= s.x;
+ clone.m8 /= s.x;
+ clone.m1 /= s.y;
clone.m5 /= s.y;
+ clone.m9 /= s.y;
+ clone.m2 /= s.z;
+ clone.m6 /= s.z;
clone.m10 /= s.z;
// Extract rotation