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Oculus tracking correction

raysan5 9 年之前
父节点
当前提交
66ec0b5d82
共有 1 个文件被更改,包括 1 次插入9 次删除
  1. 1 9
      src/core.c

+ 1 - 9
src/core.c

@@ -565,7 +565,7 @@ void CloseOculusDevice(void)
 void UpdateOculusTracking(void)
 {
     frameIndex++;
-   
+
     ovrPosef eyePoses[2];
     ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
     
@@ -644,14 +644,6 @@ void BeginDrawing(void)
     previousTime = currentTime;
     
 #if defined(PLATFORM_OCULUS)
-    frameIndex++;
-   
-    ovrPosef eyePoses[2];
-    ovr_GetEyePoses(session, frameIndex, ovrTrue, layer.viewScaleDesc.HmdToEyeOffset, eyePoses, &layer.eyeLayer.SensorSampleTime);
-    
-    layer.eyeLayer.RenderPose[0] = eyePoses[0];
-    layer.eyeLayer.RenderPose[1] = eyePoses[1];
-    
     SetOculusBuffer(session, buffer);
 #endif