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@@ -69,7 +69,6 @@ int main(void)
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float angleLength = 90.0f;
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float angleLength = 90.0f;
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float currentAngleDegrees = 0.0f;
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float currentAngleDegrees = 0.0f;
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Vector2 finalVector = { 0.0f, 0.0f };
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Vector2 finalVector = { 0.0f, 0.0f };
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- char currentAngleStr[7] = "";
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Vector2 protractorPosition = { 266.0f, 315.0f };
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Vector2 protractorPosition = { 266.0f, 315.0f };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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