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REVIEWED: physac module and examples #1525

Ray 4 năm trước cách đây
mục cha
commit
677f420bf0

+ 10 - 24
examples/physics/physics_demo.c

@@ -1,24 +1,19 @@
 /*******************************************************************************************
 *
-*   Physac - Physics demo
+*   raylib [physac] example - physics demo
 *
-*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*   This example has been created using raylib 1.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Use the following line to compile:
+*   This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
 *
-*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static  /
-*       -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
-*       -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
-*   Copyright (c) 2016-2018 Victor Fisac
+*   Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
 
 #define PHYSAC_IMPLEMENTATION
-#define PHYSAC_NO_THREADS
 #include "physac.h"
 
 int main(void)
@@ -29,12 +24,11 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics demo");
+    InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics demo");
 
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
     int logoY = 15;
-    bool needsReset = false;
 
     // Initialize physics and default physics bodies
     InitPhysics();
@@ -55,25 +49,17 @@ int main(void)
     {
         // Update
         //----------------------------------------------------------------------------------
-        // Delay initialization of variables due to physics reset async
-        RunPhysicsStep();
+        UpdatePhysics();            // Update physics system
 
-        if (needsReset)
+        if (IsKeyPressed('R'))      // Reset physics system
         {
+            ResetPhysics();
+            
             floor = CreatePhysicsBodyRectangle((Vector2){ screenWidth/2, screenHeight }, 500, 100, 10);
             floor->enabled = false;
 
             circle = CreatePhysicsBodyCircle((Vector2){ screenWidth/2, screenHeight/2 }, 45, 10);
             circle->enabled = false;
-
-            needsReset = false;
-        }
-
-        // Reset physics input
-        if (IsKeyPressed('R'))
-        {
-            ResetPhysics();
-            needsReset = true;
         }
 
         // Physics body creation inputs

+ 8 - 13
examples/physics/physics_friction.c

@@ -1,24 +1,19 @@
 /*******************************************************************************************
 *
-*   Physac - Physics friction
+*   raylib [physac] example - physics friction
 *
-*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*   This example has been created using raylib 1.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Use the following line to compile:
+*   This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
 *
-*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static  /
-*       -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
-*       -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
-*   Copyright (c) 2016-2018 Victor Fisac
+*   Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
 
 #define PHYSAC_IMPLEMENTATION
-#define PHYSAC_NO_THREADS
 #include "physac.h"
 
 int main(void)
@@ -29,7 +24,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics friction");
+    InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics friction");
 
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@@ -73,9 +68,9 @@ int main(void)
     {
         // Update
         //----------------------------------------------------------------------------------
-        RunPhysicsStep();
+        UpdatePhysics();            // Update physics system
 
-        if (IsKeyPressed('R'))    // Reset physics input
+        if (IsKeyPressed('R'))      // Reset physics system
         {
             // Reset dynamic physics bodies position, velocity and rotation
             bodyA->position = (Vector2){ 35, screenHeight*0.6f };

+ 8 - 13
examples/physics/physics_movement.c

@@ -1,24 +1,19 @@
 /*******************************************************************************************
 *
-*   Physac - Physics movement
+*   raylib [physac] example - physics movement
 *
-*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*   This example has been created using raylib 1.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Use the following line to compile:
+*   This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
 *
-*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static  /
-*       -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
-*       -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
-*   Copyright (c) 2016-2018 Victor Fisac
+*   Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
 
 #define PHYSAC_IMPLEMENTATION
-#define PHYSAC_NO_THREADS
 #include "physac.h"
 
 #define VELOCITY    0.5f
@@ -31,7 +26,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics movement");
+    InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics movement");
 
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@@ -66,9 +61,9 @@ int main(void)
     {
         // Update
         //----------------------------------------------------------------------------------
-        RunPhysicsStep();
+        UpdatePhysics();            // Update physics system
 
-        if (IsKeyPressed('R'))    // Reset physics input
+        if (IsKeyPressed('R'))      // Reset physics input
         {
             // Reset movement physics body position, velocity and rotation
             body->position = (Vector2){ screenWidth/2, screenHeight/2 };

+ 9 - 13
examples/physics/physics_restitution.c

@@ -1,24 +1,19 @@
 /*******************************************************************************************
 *
-*   Physac - Physics restitution
+*   raylib [physac] example - physics restitution
 *
-*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*   This example has been created using raylib 1.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Use the following line to compile:
+*   This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
 *
-*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static  /
-*       -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
-*       -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
-*   Copyright (c) 2016-2018 Victor Fisac
+*   Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
 
 #define PHYSAC_IMPLEMENTATION
-#define PHYSAC_NO_THREADS
 #include "physac.h"
 
 int main(void)
@@ -29,7 +24,7 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "Physac [raylib] - Physics restitution");
+    InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics restitution");
 
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
@@ -62,9 +57,9 @@ int main(void)
     {
         // Update
         //----------------------------------------------------------------------------------
-        RunPhysicsStep();
+        UpdatePhysics();            // Update physics system
 
-        if (IsKeyPressed('R'))    // Reset physics input
+        if (IsKeyPressed('R'))      // Reset physics input
         {
             // Reset circles physics bodies position and velocity
             circleA->position = (Vector2){ screenWidth*0.25f, screenHeight/2 };
@@ -124,6 +119,7 @@ int main(void)
     DestroyPhysicsBody(circleB);
     DestroyPhysicsBody(circleC);
     DestroyPhysicsBody(floor);
+    
     ClosePhysics();       // Unitialize physics
 
     CloseWindow();        // Close window and OpenGL context

+ 12 - 26
examples/physics/physics_shatter.c

@@ -1,24 +1,19 @@
 /*******************************************************************************************
 *
-*   Physac - Body shatter
+*   raylib [physac] example - physics shatter
 *
-*   NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
-*   NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
+*   This example has been created using raylib 1.5 (www.raylib.com)
+*   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
 *
-*   Use the following line to compile:
+*   This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
 *
-*   gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static  /
-*       -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
-*       -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
-*
-*   Copyright (c) 2016-2018 Victor Fisac
+*   Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
 *
 ********************************************************************************************/
 
 #include "raylib.h"
 
 #define PHYSAC_IMPLEMENTATION
-#define PHYSAC_NO_THREADS
 #include "physac.h"
 
 int main(void)
@@ -29,12 +24,11 @@ int main(void)
     const int screenHeight = 450;
 
     SetConfigFlags(FLAG_MSAA_4X_HINT);
-    InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
+    InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics shatter");
 
     // Physac logo drawing position
     int logoX = screenWidth - MeasureText("Physac", 30) - 10;
     int logoY = 15;
-    bool needsReset = false;
 
     // Initialize physics and default physics bodies
     InitPhysics();
@@ -49,31 +43,23 @@ int main(void)
     // Main game loop
     while (!WindowShouldClose())    // Detect window close button or ESC key
     {
-        // Update
-        RunPhysicsStep();
-
         //----------------------------------------------------------------------------------
-        // Delay initialization of variables due to physics reset asynchronous
-        if (needsReset)
-        {
-            // Create random polygon physics body to shatter
-            CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
-            needsReset = false;
-        }
-
-        if (IsKeyPressed('R'))    // Reset physics input
+        UpdatePhysics();            // Update physics system
+        
+        if (IsKeyPressed('R'))      // Reset physics input
         {
             ResetPhysics();
-            needsReset = true;
+
+            CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
         }
 
         if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))    // Physics shatter input
         {
-            // Note: some values need to be stored in variables due to asynchronous changes during main thread
             int count = GetPhysicsBodiesCount();
             for (int i = count - 1; i >= 0; i--)
             {
                 PhysicsBody currentBody = GetPhysicsBody(i);
+                
                 if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass);
             }
         }

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 289 - 335
src/physac.h


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