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@@ -1,24 +1,19 @@
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/*******************************************************************************************
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*
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-* Physac - Body shatter
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+* raylib [physac] example - physics shatter
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*
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-* NOTE 1: Physac requires multi-threading, when InitPhysics() a second thread is created to manage physics calculations.
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-* NOTE 2: Physac requires static C library linkage to avoid dependency on MinGW DLL (-static -lpthread)
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+* This example has been created using raylib 1.5 (www.raylib.com)
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+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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-* Use the following line to compile:
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+* This example uses physac 1.1 (https://github.com/raysan5/raylib/blob/master/src/physac.h)
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*
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-* gcc -o $(NAME_PART).exe $(FILE_NAME) -s -static /
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-* -lraylib -lpthread -lglfw3 -lopengl32 -lgdi32 -lopenal32 -lwinmm /
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-* -std=c99 -Wl,--subsystem,windows -Wl,-allow-multiple-definition
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-*
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-* Copyright (c) 2016-2018 Victor Fisac
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+* Copyright (c) 2016-2021 Victor Fisac (@victorfisac) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define PHYSAC_IMPLEMENTATION
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-#define PHYSAC_NO_THREADS
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#include "physac.h"
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int main(void)
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@@ -29,12 +24,11 @@ int main(void)
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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- InitWindow(screenWidth, screenHeight, "Physac [raylib] - Body shatter");
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+ InitWindow(screenWidth, screenHeight, "raylib [physac] example - physics shatter");
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// Physac logo drawing position
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int logoX = screenWidth - MeasureText("Physac", 30) - 10;
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int logoY = 15;
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- bool needsReset = false;
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// Initialize physics and default physics bodies
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InitPhysics();
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@@ -49,31 +43,23 @@ int main(void)
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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- // Update
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- RunPhysicsStep();
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-
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//----------------------------------------------------------------------------------
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- // Delay initialization of variables due to physics reset asynchronous
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- if (needsReset)
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- {
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- // Create random polygon physics body to shatter
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- CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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- needsReset = false;
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- }
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-
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- if (IsKeyPressed('R')) // Reset physics input
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+ UpdatePhysics(); // Update physics system
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+
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+ if (IsKeyPressed('R')) // Reset physics input
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{
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ResetPhysics();
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- needsReset = true;
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+
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+ CreatePhysicsBodyPolygon((Vector2){ screenWidth/2, screenHeight/2 }, GetRandomValue(80, 200), GetRandomValue(3, 8), 10);
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}
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) // Physics shatter input
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{
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- // Note: some values need to be stored in variables due to asynchronous changes during main thread
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int count = GetPhysicsBodiesCount();
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for (int i = count - 1; i >= 0; i--)
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{
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PhysicsBody currentBody = GetPhysicsBody(i);
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+
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if (currentBody != NULL) PhysicsShatter(currentBody, GetMousePosition(), 10/currentBody->inverseMass);
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}
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}
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