|
@@ -15,6 +15,11 @@
|
|
|
|
|
|
#include "raylib.h"
|
|
|
|
|
|
+#include <stdlib.h> // Required for: calloc(), free()
|
|
|
+
|
|
|
+#define MAX_FILEPATH_RECORDED 4096
|
|
|
+#define MAX_FILEPATH_SIZE 2048
|
|
|
+
|
|
|
//------------------------------------------------------------------------------------
|
|
|
// Program main entry point
|
|
|
//------------------------------------------------------------------------------------
|
|
@@ -27,7 +32,14 @@ int main(void)
|
|
|
|
|
|
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
|
|
|
|
|
|
- FilePathList droppedFiles = { 0 };
|
|
|
+ int filePathCounter = 0;
|
|
|
+ char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
|
|
|
+
|
|
|
+ // Allocate space for the required file paths
|
|
|
+ for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
|
|
|
+ {
|
|
|
+ filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1);
|
|
|
+ }
|
|
|
|
|
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
|
|
//--------------------------------------------------------------------------------------
|
|
@@ -39,11 +51,18 @@ int main(void)
|
|
|
//----------------------------------------------------------------------------------
|
|
|
if (IsFileDropped())
|
|
|
{
|
|
|
- // Is some files have been previously loaded, unload them
|
|
|
- if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
|
|
|
-
|
|
|
- // Load new dropped files
|
|
|
- droppedFiles = LoadDroppedFiles();
|
|
|
+ FilePathList droppedFiles = LoadDroppedFiles();
|
|
|
+
|
|
|
+ for (int i = 0, offset = filePathCounter; i < droppedFiles.count; i++)
|
|
|
+ {
|
|
|
+ if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
|
|
|
+ {
|
|
|
+ TextCopy(filePaths[offset + i], droppedFiles.paths[i]);
|
|
|
+ filePathCounter++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
|
|
|
}
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
|
@@ -53,20 +72,20 @@ int main(void)
|
|
|
|
|
|
ClearBackground(RAYWHITE);
|
|
|
|
|
|
- if (droppedFiles.count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
|
|
|
+ if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
|
|
|
else
|
|
|
{
|
|
|
DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
|
|
|
|
|
|
- for (unsigned int i = 0; i < droppedFiles.count; i++)
|
|
|
+ for (unsigned int i = 0; i < filePathCounter; i++)
|
|
|
{
|
|
|
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
|
|
|
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
|
|
|
|
|
|
- DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
|
|
|
+ DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY);
|
|
|
}
|
|
|
|
|
|
- DrawText("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY);
|
|
|
+ DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY);
|
|
|
}
|
|
|
|
|
|
EndDrawing();
|
|
@@ -75,7 +94,10 @@ int main(void)
|
|
|
|
|
|
// De-Initialization
|
|
|
//--------------------------------------------------------------------------------------
|
|
|
- UnloadDroppedFiles(droppedFiles); // Unload files memory
|
|
|
+ for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
|
|
|
+ {
|
|
|
+ RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
|
|
|
+ }
|
|
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
|
//--------------------------------------------------------------------------------------
|