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Minor tweak

Ray 3 years ago
parent
commit
68bcfa1192
1 changed files with 1 additions and 1 deletions
  1. 1 1
      examples/textures/textures_image_loading.c

+ 1 - 1
examples/textures/textures_image_loading.c

@@ -26,8 +26,8 @@ int main(void)
 
 
     Image image = LoadImage("resources/raylib_logo.png");     // Loaded in CPU memory (RAM)
     Image image = LoadImage("resources/raylib_logo.png");     // Loaded in CPU memory (RAM)
     Texture2D texture = LoadTextureFromImage(image);          // Image converted to texture, GPU memory (VRAM)
     Texture2D texture = LoadTextureFromImage(image);          // Image converted to texture, GPU memory (VRAM)
-
     UnloadImage(image);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
     UnloadImage(image);   // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
+
     SetTargetFPS(60);     // Set our game to run at 60 frames-per-second
     SetTargetFPS(60);     // Set our game to run at 60 frames-per-second
     //---------------------------------------------------------------------------------------
     //---------------------------------------------------------------------------------------