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explained a bit more the core_window_letterbox example (#925)

João Coelho 6 年之前
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68ffbc06c7
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      examples/core/core_window_letterbox.c

+ 2 - 2
examples/core/core_window_letterbox.c

@@ -29,7 +29,7 @@ int main(void)
     int gameScreenWidth = 640;
     int gameScreenWidth = 640;
     int gameScreenHeight = 480;
     int gameScreenHeight = 480;
 
 
-    // Render texture initialization
+    // Render texture initialization, used to hold the rendering result so we can easily resize it
     RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
     RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight);
     SetTextureFilter(target.texture, FILTER_BILINEAR);  // Texture scale filter to use
     SetTextureFilter(target.texture, FILTER_BILINEAR);  // Texture scale filter to use
 
 
@@ -59,7 +59,7 @@ int main(void)
         BeginDrawing();
         BeginDrawing();
             ClearBackground(BLACK);
             ClearBackground(BLACK);
 
 
-            // Draw everything in the render texture
+            // Draw everything in the render texture, note this will not be rendered on screen, yet
             BeginTextureMode(target);
             BeginTextureMode(target);
 
 
                 ClearBackground(RAYWHITE);         // Clear render texture background color
                 ClearBackground(RAYWHITE);         // Clear render texture background color